A OMG Common Data Representation (CDR) (PLAIN_CDR) encoder and decoder for Swift Codable
types.
Now can be used with FastRTPSSwift, a Swift wrapper for eProsima FastDDS library.
Use msg2swift to automatically generate Swift models from ROS .msg
files.
- Swift 5.8+
import CDRCodable
let encoder = CDREncoder()
let value = try! encoder.encode("hello")
// Data([6, 0, 0, 0, 0x68, 0x65, 0x6C, 0x6C, 0x6F, 0, 0, 0])
import CDRCodable
let decoder = CDRDecoder()
let data = Data([3, 0, 0, 0, 1, 0, 2, 0, 3, 0])
let value = try! decoder.decode([Int16].self, from: data)
// [1, 2, 3]
Add the CDRCodable package to your target dependencies in Package.swift
:
.package(url: "https://github.com/DimaRU/CDRCodable", from: "1.0.0"),
The following table shows the basic IDL types supported by CDRCodable and how they are mapped to Swift and C++11.
Swift | C++11 | ROS | IDL |
---|---|---|---|
Int8 | char | int8 | char |
UInt8 | uint8_t | uint8 | octet |
Int16 | int16_t | int16 | short |
UInt16 | uint16_t | uint16 | unsigned short |
Int32 | int32_t | int32 | long |
UInt32 | uint32_t | uint32 | unsigned long |
Int64 | int64_t | int64 | long long |
UInt64 | uint64_t | uint64 | unsigned long long |
Float | float | float32 | float |
Double | double | float64 | double |
Bool | bool | bool | boolean |
String | std::string | string | string |
Starting from version 1.1.1 CDRCodable supports fixed-size arrays. The high 16 bits of CodingKeys are used for this purpose. Declare CodingKeys as Int and write in the high 16 bits the required array size and property must be declared as Array. The lower 16 bits are not used. Note: Be careful when numbering CodingKeys! Use msg2swift to create CodingKeys automatically. Sample CodingKeys declaration for sensor_msgs/CameraInfo:
//
// CameraInfo.swift
//
// This file was generated from ROS message file using msg2swift.
//
struct CameraInfo: Codable {
let header: Header
let height: UInt32
let width: UInt32
let distortionModel: String
let d: [Double]
let k: [Double]
let r: [Double]
let p: [Double]
let binningX: UInt32
let binningY: UInt32
let roi: RegionOfInterest
enum CodingKeys: Int, CodingKey {
case header = 1
case height = 2
case width = 3
case distortionModel = 4
case d = 5
case k = 0x90006
case r = 0x90007
case p = 0xc0008
case binningX = 9
case binningY = 10
case roi = 11
}
}
CDRCodable supports sequences, which map between Swift Array and C++ std::vector container. The following table represents how the map between Swift, C++11 and IDL and is handled.
Swift | C++11 | IDL |
---|---|---|
Data |
std::vector<uint8_t> |
sequence<octet> |
Array<Int8> |
std::vector<char> |
sequence<char> |
Array<UInt8> |
std::vector<uint8_t> |
sequence<octet> |
Array<Int16> |
std::vector<int16_t> |
sequence<short> |
Array<UInt16> |
std::vector<uint16_t> |
sequence<unsigned short> |
Array<Int32> |
std::vector<int32_t> |
sequence<long> |
Array<UInt32> |
std::vector<uint32_t> |
sequence<unsigned long> |
Array<Int64> |
std::vector<int64_t> |
sequence<long long> |
Array<UInt64> |
std::vector<uint64_t> |
sequence<unsigned long long> |
Array<Float> |
std::vector<float> |
sequence<float> |
Array<Double> |
std::vector<double> |
sequence<double> |
Array<Bool> |
std::vector<bool> |
sequence<boolean> |
Array<String> |
std::vector<std::string> |
sequence<string> |
Swift | IDL |
---|---|
enum e: Int32 | enum e |
Example: IDL definition:
enum ESubsystemState
{
UNKNOWN = 0,
INITIALIZED = 1,
POSTING = 2,
ACTIVE = 3,
STANDBY = 4,
RECOVERY = 5,
DISABLED = 6
};
Swift:
enum ESubsystemState: Int32, Codable {
case unknown = 0
case initialized = 1
case posting = 2
case active = 3
case standby = 4
case recovery = 5
case disabled = 6
}
Union type is not supported by CDRCodable directly and needed custom coding. Example:
IDL definition:
union ControlUnion switch (unsigned long)
{
case CONTROL_TYPE_S8:
char value_int8;
case CONTROL_TYPE_S16:
short value_int16;
case CONTROL_TYPE_S32:
long value_int32;
case CONTROL_TYPE_S64:
long long value_int64;
case CONTROL_TYPE_U8:
octet value_uint8;
case CONTROL_TYPE_U16:
unsigned short value_uint16;
case CONTROL_TYPE_U32:
unsigned long value_uint32;
case CONTROL_TYPE_U64:
unsigned long long value_uint64;
case CONTROL_TYPE_BITMASK:
unsigned long value_bitmask;
case CONTROL_TYPE_BUTTON:
boolean value_button;
case CONTROL_TYPE_BOOLEAN:
boolean value_boolean;
case CONTROL_TYPE_STRING:
string<128> value_string;
case CONTROL_TYPE_STRING_MENU:
unsigned long value_string_menu;
case CONTROL_TYPE_INT_MENU:
unsigned long value_int_menu;
};
Swift
enum ControlUnion: UInt32, Codable {
case S8(value: Int8) = 0
case S16(value: Int16)
case S32(value: Int32)
case S64(value: Int64)
case U8(value: UInt8)
case U16(value: UInt16)
case U32(value: UInt32)
case U64(value: UInt64)
case Bitmask(bitmask: UInt32)
case Button(button: Bool)
case Boolean(value: Bool)
case StringValue(value: String)
case StringMenu(stringMenu: UInt32)
case IntMenu(intMenu: UInt32)
init(from decoder: Decoder) throws {
var container = try decoder.singleValueContainer()
let selector = try container.decode(UInt32.self)
switch selector {
case 0:
let value = try container.decode(Int8.self)
self = .S8(value: value)
case 1:
let value = try container.decode(Int16.self)
self = .S16(value: value)
case 2:
let value = try container.decode(Int32.self)
self = .S32(value: value)
case 3:
let value = try container.decode(Int64.self)
self = .S64(value: value)
case 4:
let value = try container.decode(UInt8.self)
self = .U8(value: value)
case 5:
let value = try container.decode(UInt16.self)
self = .U16(value: value)
case 6:
let value = try container.decode(UInt32.self)
self = .U32(value: value)
case 7:
let value = try container.decode(UInt64.self)
self = .U64(value: value)
case 8:
let value = try container.decode(UInt32.self)
self = .Bitmask(bitmask: value)
case 9:
let value = try container.decode(Bool.self)
self = .Button(button: value)
case 10:
let value = try container.decode(Bool.self)
self = .Boolean(value: value)
case 11:
let value = try container.decode(String.self)
self = .StringValue(value: value)
case 12:
let value = try container.decode(UInt32.self)
self = .StringMenu(stringMenu: value)
case 13:
let value = try container.decode(UInt32.self)
self = .IntMenu(intMenu: value)
default:
let error = DecodingError.dataCorruptedError(in: container, debugDescription: "Illegal union selector \(selector)")
throw error
}
}
func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
try container.encode(self.rawValue)
switch self {
case .S8(value: let value): try container.encode(value)
case .S16(value: let value): try container.encode(value)
case .S32(value: let value): try container.encode(value)
case .S64(value: let value): try container.encode(value)
case .U8(value: let value): try container.encode(value)
case .U16(value: let value): try container.encode(value)
case .U32(value: let value): try container.encode(value)
case .U64(value: let value): try container.encode(value)
case .Bitmask(bitmask: let bitmask): try container.encode(bitmask)
case .Button(button: let button): try container.encode(button)
case .Boolean(value: let value): try container.encode(value)
case .StringValue(value: let value): try container.encode(value)
case .StringMenu(stringMenu: let stringMenu): try container.encode(stringMenu)
case .IntMenu(intMenu: let intMenu): try container.encode(intMenu)
}
}
}
struct
may be coded as Swift struct
or class
.
Example:
IDL definition:
struct ControlTarget
{
string id;
float pitch;
float yaw;
float thrust;
float lift;
};
struct ControlTarget: Codable
{
let id: String
let pitch: Float
let yaw: Float
let thrust: Float
let lift: Float
}
MIT