AdaEngine

editor-1.0.0-20261013

Cross-platform 2D and 3D game engine written on Swift. Windows, Apple and more.
AdaEngine/Ada

What's New

Ada Studio 1.0.0 — build 20261013

2026-10-11T19:54:28Z

Ada Studio 1.0.0 — build 20261013

This update fixes project portability and resource discovery:

  • New Swift projects use the official AdaEngine GitHub dependency instead of the build computer's checkout.
  • Opening existing Swift projects repairs local AdaEngine dependencies.
  • Preview, source navigation and web tooling resolve the SDK inside the installed Studio app.
  • Native exported packages and Release resource loading no longer depend on the build computer's paths.

Standalone macOS supports arm64 and x86_64. The app is Developer ID signed, notarized and stapled.

Source: 1dcdae8.

Ada logo

License Ask DeepWiki

What is Ada?

AdaEngine is a game engine written in Swift for building 2D and 3D games and user interfaces. It combines a data-oriented ECS, rendering, physics, animation, and AdaUI. Build games in Swift, or use AdaScript with Ada Studio.

Games made with AdaEngine

Skeletal Garden

Skeletal Garden is a playable 3D demo with animated characters, textured props, lighting, shadows, and a landscape to explore.

Garden: animated yellow robots in a courtyard with trees, textured props, and shadows

Explore the whole garden

Garden overview: wooded hills, paths, and a central courtyard

2D Demo

Medieval Arena is a pixel-art arena game with tile maps, movement, sword combat, and multiplayer gameplay written in AdaScript.

2D Demo — Medieval Arena: a knight with three hearts inside a pixel-art arena

Ada Studio

Ada Studio is the companion editor for AdaEngine. Create projects, edit code and scenes, and run your games from a desktop or mobile workspace.

Ada Studio Desktop Ada Studio Mobile
Ada Studio Desktop in a MacBook frame, showing a live scene workspace, entity hierarchy, and component inspector Ada Studio Mobile in an iPhone frame, showing the current project library and a preview captured from Medieval Arena Play

Design Goals

  • Capable: Offer a complete 2D feature set.
  • ECS: Ada is based on the data-oriented paradigm using a self-written ECS. Ada has been inspired by Apple's RealityKit framework.
  • Simple: Ada is easy to use, and our main goal is to enable a quick start and deliver quick results.

📕 Docs

⭐️ Examples

Getting started

We recommend checking out the Create your first project guide for a brief introduction.

To draw a plain window with standard functionality use:

import AdaEngine

@main
struct AdaEditorApp: App {
    var body: some AppScene {
        DefaultAppWindow()
            .windowMode(.windowed)
            .windowTitle("Ada")
    }
}

👥 Community

If you want to discuss this library or have a question about how to use it to solve a particular problem, there are a number of places you can discuss with fellow

  • For long-form discussions, we recommend the discussions tab of this repo.

👨‍💻 Contributing to Ada

You are welcome to contribute to Ada. Currently, it is under development, and we are working towards our roadmap goals. If you find a bug or have some improvements, we would be glad to see your pull request! See CONTRIBUTING.md for details.

🛠️ How to build

See the Building guide for development and integration steps.

Quick start: open Package.swift in Xcode 26.3 or build from the command line with swift build.

Description

  • Swift Tools 6.2.0
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Dependencies

Last updated: Sun Oct 25 2026 21:53:10 GMT-0900 (Hawaii-Aleutian Daylight Time)