Appwrite

6.0.0

[READ-ONLY] Official Appwrite SDK for Apple Devices 🍎
appwrite/sdk-for-apple

What's New

6.0.0

2024-05-17T06:11:08Z

Breaking Changes

  • Realtime subscribe is now an async function

Features

  • Add vision OS support

Fixes

  • Fix creating multiple realtime subscriptions
  • Fix deleteMfaAuthenticator response type
  • Fix missing enums values
  • Fix missing recoveryCode param on MfaFactors
  • Fix missing updatedAt param on Session

New Contributors

Full Changelog: 5.0.0...6.0.0

Appwrite Apple SDK

Swift Package Manager License Version Build Status Twitter Account Discord

This SDK is compatible with Appwrite server version 1.5.x. For older versions, please check previous releases.

Appwrite is an open-source backend as a service server that abstract and simplify complex and repetitive development tasks behind a very simple to use REST API. Appwrite aims to help you develop your apps faster and in a more secure way. Use the Apple SDK to integrate your app with the Appwrite server to easily start interacting with all of Appwrite backend APIs and tools. For full API documentation and tutorials go to https://appwrite.io/docs

Appwrite

Installation

Xcode with Swift Package Manager

The Appwrite Swift SDK is available via Swift Package Manager. In order to use the Appwrite Swift SDK from Xcode, select File > Add Packages

In the dialog that appears, enter the Appwrite Swift SDK package URL in the search field. Once found, select sdk-for-apple.

On the right, select your version rules and ensure your desired target is selected in the Add to Project field.

Now click add package and you're done!

Swift Package Manager

Add the package to your Package.swift dependencies:

    dependencies: [
        .package(url: "git@github.com:appwrite/sdk-for-apple.git", from: "6.0.0"),
    ],

Then add it to your target:

    targets: [
        .target(
            name: "YourAppTarget",
            dependencies: [
                .product(name: "", package: "sdk-for-apple")
            ]
        ),

Getting Started

Add your Apple Platform

To initialize your SDK and start interacting with Appwrite services, you need to add a new Apple platform to your project. To add a new platform, go to your Appwrite console, select your project (create one if you haven't already), and click the 'Add Platform' button on the project Dashboard.

From the options, choose to add a new iOS, macOS, watchOS or tvOS platform and add your app credentials.

Add your app name and bundle identifier. Your bundle identifier can be found in your Xcode project file or your Info.plist file. By registering a new platform, you are allowing your app to communicate with the Appwrite API.

Registering URL schemes

In order to capture the Appwrite OAuth callback url, the following URL scheme needs to be added to project. You can add this from Xcode by selecting your project file, then the target you wish to use OAuth with. From the Info tab, expand the URL types section and add your Appwrite instance domain for the Identifier, and appwrite-callback-[PROJECT-ID] for the URL scheme. Be sure to replace the [PROJECT_ID] string with your actual Appwrite project ID. You can find your Appwrite project ID in your project settings screen in the console. Alternatively, you can add the following block directly to your targets Info.plist file:

<key>CFBundleURLTypes</key>
<array>
<dict>
    <key>CFBundleTypeRole</key>
    <string>Editor</string>
    <key>CFBundleURLName</key>
    <string>io.appwrite</string>
    <key>CFBundleURLSchemes</key>
    <array>
        <string>appwrite-callback-[PROJECT-ID]</string>
    </array>
</dict>
</array>

Next we need to add a hook to save cookies when our app is opened by its callback URL.

Registering an OAuth handler view

If you're using UIKit, you can skip this section.

In SwiftUI this is as simple as ensuring .registerOAuthHandler() is called on the View you want to invoke an OAuth request from.

Updating the SceneDelegate for UIKit

If you're using SwiftUI, you can skip this section.

For UIKit, you need to add the following function to your SceneDelegate.swift. If you have already defined this function, you can just add the contents from below.

    func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
        guard let url = URLContexts.first?.url,
            url.absoluteString.contains("appwrite-callback") else {
            return
        }
        WebAuthComponent.handleIncomingCookie(from: url)
    }

Init your SDK

Initialize your SDK with your Appwrite server API endpoint and project ID which can be found in your project settings page.

import Appwrite

func main() {
    let client = Client()
        .setEndpoint("http://[HOSTNAME_OR_IP]/v1") // Your API Endpoint
        .setProject("5df5acd0d48c2") // Your project ID
        .setSelfSigned() // Use only on dev mode with a self-signed SSL cert
}

Make Your First Request

Once your SDK object is initialized, create any of the Appwrite service objects and choose any request to send. Full documentation for any service method you would like to use can be found in your SDK documentation or in the API References section.

let account = Account(client)

do {
    let user = try await account.create(
        userId: ID.unique(),
        email: "email@example.com",
        password: "password",
        name: "Walter O'Brien"
    )
    print(String(describing: user.toMap()))
} catch {
    print(error.localizedDescription)
}

Full Example

import Appwrite

func main() {
    let client = Client()
        .setEndpoint("https://[HOSTNAME_OR_IP]/v1") // Your API Endpoint
        .setProject("5df5acd0d48c2") // Your project ID
        .setSelfSigned() // Use only on dev mode with a self-signed SSL cert

    let account = Account(client)
    
    do {
        let user = try await account.create(
            userId: ID.unique(),
            email: "email@example.com",
            password: "password",
            name: "Walter O'Brien"
        )
        print(String(describing: account.toMap()))
    } catch {
        print(error.localizedDescription)
    }
}

Error Handling

When an error occurs, the Appwrite Apple SDK throws an AppwriteError object with message and code properties. You can handle any errors in a catch block and present the message or localizedDescription to the user or handle it yourself based on the provided error information. Below is an example.

import Appwrite

func main() {
    let account = Account(client)
    
    do {
        let user = try await account.get()
        print(String(describing: user.toMap()))
    } catch {
        print(error.localizedDescription)
    }
}

Learn more

You can use the following resources to learn more and get help

Contribution

This library is auto-generated by Appwrite custom SDK Generator. To learn more about how you can help us improve this SDK, please check the contribution guide before sending a pull-request.

License

Please see the BSD-3-Clause license file for more information.

Description

  • Swift Tools 5.1.0
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Dependencies

Last updated: Fri Dec 20 2024 01:52:52 GMT-1000 (Hawaii-Aleutian Standard Time)