SporthAudioKit

5.3.1

AudioKit Operations (Sporth) extension to AudioKit
AudioKit/SporthAudioKit

What's New

Version 5.3.1

2022-01-18T09:08:27Z

Uses CF_EXTERN_BEGIN and CF_EXTERN_END instead of AK_API

Sporth AudioKit (AudioKit Operations)

Build Status License Platform Reviewed by Hound Twitter Follow

This extension to AudioKit allows for complex, interconnected DSP.

Installation in Xcode 13

You can AudioKit and any of the other AudioKit libraries using Collections

  1. Select File -> Add Packages...
  2. Click the + icon on the bottom left of the Collections sidebar on the left.
  3. Choose Add Swift Package Collection from the pop-up menu.
  4. In the Add Package Collection dialog box, enter https://swiftpackageindex.com/AudioKit/collection.json as the URL and click the "Load" button.
  5. It will warn you that the collection is not signed, but it is fine, click "Add Unsigned Collection".
  6. Now you can add any of the AudioKit Swift Packages you need and read about what they do, right from within Xcode.

Targets

Name Description Language
SporthAudioKit API for creating Sporth-powered Audio Units Swift
CSporthAudioKit Audio Unit for Opoeration DSP Objective-C++
Sporth Stack-based DSP language C

Documentation

The Githbub Wiki hosts the documentation for this project.

Examples

See the AudioKit Cookbook for complete examples.

Description

  • Swift Tools 5.3.0
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Dependencies

Last updated: Sun Mar 10 2024 19:17:59 GMT-0900 (Hawaii-Aleutian Daylight Time)