SwiftUIHaptics

1.0.0

An open source library that provides a common service to use in projects that require haptics feedback
xiiagency/SwiftUIHaptics

What's New

1.0.0

2022-05-04T18:50:44Z

Initial public release

SwiftUIHaptics Library

GitHub

An open source library that provides a common service to use in projects that require haptics feedback.

Developed as re-usable components for various projects at XII's iOS, macOS, and watchOS applications.

Installation

Swift Package Manager

  1. In Xcode, select File > Swift Packages > Add Package Dependency.
  2. Follow the prompts using the URL for this repository
  3. Select the SwiftUIHaptics library to add to your project

Dependencies

License

See the LICENSE file.

Supported Platforms

This library is compatible with the iOS, watchOS, and macOS platforms. On iOS/watchOS the haptics engine is used to play various haptic events. However, on macOS all events are simply skipped. MacOS support is provided simply to allow the same piece of SwiftUI code to interact with the haptics service, without having to "gate" its logic using an OS check.

Defining haptic events (Source)

struct HapticEvent {
  let underlyingEvents: [CHHapticEvent]
}

A struct containing a series of CHHapticEvents to be played via the HapticsService.

Creating haptic events (Source)

Single events

extension HapticEvent {
  static func single(
    intensity: Float? = nil,
    sharpness: Float? = nil,
    attack: Float? = nil,
    decay: Float? = nil,
    release: Float? = nil,
    sustained: Float? = nil,
    relativeTime: TimeInterval = 0.0,
    duration: TimeInterval = 0.0
  ) -> HapticEvent
}

Creates a single HapticEvent, with the ability to specify all the parameters and defaulting others.

Patterns

extension HapticEvent {
  static func pattern(events: [HapticEvent]) -> HapticEvent

  static func pattern(_ events: HapticEvent...) -> HapticEvent
}

Creates a pattern of haptic events by combining all underlying events for the provided HapticEvent instances.

From an existing HapticEvent

extension HapticEvent {
  func timeShifted(
    relativeTime: TimeInterval,
    duration: TimeInterval
  ) -> HapticEvent
}

Returns a time shifted HapticEvent with the provided relative time and play duration specified.

HapticsService (Source)

class HapticsService : ObservableObject {
  var isAvailable: Bool { get }
  
  init()
  
  func play(event: HapticEvent) {
}

Usage Example

Define your events

extension HapticEvent {
  static let strong: HapticEvent =
    .single(intensity: 0.75, sharpness: 0.75, decay: -0.5)
  
  static let normal: HapticEvent =
    .single(intensity: 0.5, sharpness: 0.5, decay: -0.5)
  
  static let ripPattern: HapticEvent = .pattern(
    events: (0..<12).map { index in
        HapticEvent.normal
          .timeShifted(
            relativeTime: Double(index) * 0.025,
            duration: 0.1
          )
    }
  )
}

Wire up the HapticsService

import SwiftUI
import SwiftUIHaptics

@main
struct FooApplication : App {
  @StateObject private var hapticsService = HapticsService()
  
  var body: some Scene {
    WindowGroup {
      ContentView()
        .environmentObject(hapticsService)
    }
  }
}

Fire events in your Views

struct ContentView : View {
  @EnvironmentObject private var hapticsService: HapticsService
  
  var body: some View {
    VStack {
      Spacer()
      
      Button("Normal") {
        hapticsService.play(event: .normal)
      }
      .buttonStyle(BorderedButtonStyle())
      .padding(20)
      
      Button("Strong") {
        hapticsService.play(event: .strong)
      }
      .buttonStyle(BorderedButtonStyle())
      .padding(20)
      
      Button("Rip!!!") {
        hapticsService.play(event: .ripPattern)
      }
      .buttonStyle(BorderedButtonStyle())
      .padding(20)
      
      Spacer()
    }
  }
}

Supporting mocking

Mocking of the service can be useful in previews as well as other applications. The HapticsService is shipped with mocking support that can be used in debug builds as follows:

#if DEBUG
struct ContentView_Previews : PreviewProvider {
  static var previews: some View {
    PreviewView()
  }
}

struct PreviewView : View {
  @StateObject private var mockHapticsService = MockHapticsService()
  
  @State private var eventsPlayed: Int = 0
  
  var body: some View {
    VStack {
      Text("# of events played: \(eventsPlayed)")
    
      ContentView()
        .environmentObject(mockHapticsService as HapticsService)
    }
    .onAppear {
      mockHapticsService.playCallback = { _ in
        eventsPlayed += 1
      }
    }
  }
}
#endif

Description

  • Swift Tools 5.5.0
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Dependencies

Last updated: Sat Oct 19 2024 05:54:27 GMT-0900 (Hawaii-Aleutian Daylight Time)