Wink

1.0.0

A light reactive library written in Swift that makes easy the process of Face Expression Detection on IOS. It detects a default set of user face expressions using the TrueDepth camera of the iPhone, and notifies you on real time using Combine.
toupper/Wink

What's New

Initial Release

2020-12-13T18:36:20Z
  • Most common face expressions detection out of the box
  • Reactively notifies the current set of user expressions
  • Easily extendable to detect more face expressions
  • Easily fine-tunable to adjust the expressions acceptance coefficient
  • No need to deal or import other frameworks than Wink and Combine. Forget about the cumbersome ARKit

Wink

PRs Welcome Medium: @toupper

Welcome to Wink! — A light reactive library written in Swift that makes easy the process of Face Expression Detection on IOS. It detects a default set of user face expressions using the TrueDepth camera of the iPhone, and notifies you on real time using Combine.

Features

  • Most common face expressions detection out of the box
  • Reactively notifies the current set of user expressions
  • Easily extendable to detect more face expressions
  • Easily fine-tunable to adjust the expressions acceptance coefficient
  • No need to deal or import other frameworks than Wink and Combine. Forget about the cumbersome ARKit

Requirements

  • iOS 13.0+
  • Xcode 12.0+
  • Device with TrueDepth Camera

Installation

Manually

Since Wink is implemented within two files, you can simply drag and drop the sources dolder into your Xcode project. If however you want to use a dependency manager, I encourage you to use SPM:

Swift Package Manager

The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler. It is in early development, but Wink does support its use on iOS.

Once you have your Swift package set up, adding Wink as a dependency is as easy as adding it to the dependencies value of your Package.swift.

dependencies: [
    .package(url: "https://github.com/toupper/Wink.git", .upToNextMajor(from: "0.1.0"))
]
  • GIven the easiness of the integration with SPM, I do not support Carthage or CocoaPods at the moment. If you however need one of those, open an issue and I will take care of that.

Usage example

Detecting Face Expressions

Wink performs the user face expressions detection within the FacialExpressionDetectorViewController class. This view controller will contain the camera view that analyzes the user face searching for their expressions. Therefore, if you want to start detecting expressions, you have to add this view controller to your view hierarchy, for instance through view controller containment, that is, adding it as a child:

import Wink

let facialExpressionDetectorViewController = FacialExpressionDetectorViewController()
addChild(facialExpressionDetectorViewController)

view.addSubview(facialExpressionDetectorViewController.view)
facialExpressionDetectorViewController.didMove(toParent: self)

If you don't want the camera view to appear in your view, you can easily hide the view:

import Wink

facialExpressionDetectorViewController.view.isHidden = true

or change its position:

import Wink

private func adjustFacialExpressionView() {
  facialExpressionDetectorViewController.view.translatesAutoresizingMaskIntoConstraints = false
  facialExpressionDetectorViewController.view.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true
  facialExpressionDetectorViewController.view.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true
  facialExpressionDetectorViewController.view.widthAnchor.constraint(equalTo: self.view.widthAnchor, multiplier: 0.5).isActive = true
  facialExpressionDetectorViewController.view.heightAnchor.constraint(equalTo: self.view.heightAnchor, multiplier: 0.5).isActive = true
}

In order to be notified of the User Face Expressions change, you should subscribe to the facialExpression publisher:

import Wink

private func adjustFacialExpressionView() {
  facialExpressionDetectorViewController.facialExpressionPublisher.sink(receiveValue: { expressions in
    DispatchQueue.main.async {
      // react to new face expressions
    }
  }).store(in: &cancellables)
}

That observable returns an array of FacialExpression objects. You can detect the existance of an specific face expression by checking its equality with the statically declared values:

import Wink

private func adjustFacialExpressionView() {
  facialExpressionDetectorViewController.facialExpressionPublisher.sink(receiveValue: { expressions in
    DispatchQueue.main.async {
      if expression.first == FaceExpression.mouthSmileLeft {
        /// do something
      }
    }
  }).store(in: &cancellables)
}

Advanced

Detect more expressions

Currently Wink detects by default the following Face Expressions:

public static let mouthSmileLeft = FacialExpression(rawValue: "mouthSmileLeft")
public static let mouthSmileRight = FacialExpression(rawValue: "mouthSmileRight")
public static let browInnerUp =  FacialExpression(rawValue: "browInnerUp")
public static let tongueOut =  FacialExpression(rawValue: "tongueOut")
public static let cheekPuff =  FacialExpression(rawValue: "cheekPuff")
public static let eyeBlinkLeft =  FacialExpression(rawValue: "eyeBlinkLeft")
public static let eyeBlinkRight =  FacialExpression(rawValue: "eyeBlinkRight")
public static let jawOpen =  FacialExpression(rawValue: "jawOpen")

If you want to detect another face expression, you can add it by appending a new FacialExpressionAnalyzer into the FacialExpressionDetectorViewController analyzers property. You require three values to initialize that. Firstly a new Wink FaceExpression object with a rawValue to check for equality:

extension FacialExpression {
  static let eyeWideLeft = FacialExpression(rawValue: "eyeWideLeft")
}

Secondly, the face expression itself that will be dectected. Since Wink uses ARKit to detect expressions, you should pass a ARFaceAnchor.BlendShapeLocation declaring the expression to be detected. Take a look here for an exhaustive list of possibilities.

Thirdly and optionally, we need the coefficient from 0 to 1 that defines the acceptable degree of the face expression accuracy. For instance, fo an open mouth, 0 would be totally closed and 1 totally open.

facialExpressionDetectorViewController.analyzers.append(FacialExpressionAnalyzer(facialExpression: FacialExpression.eyeWideLeft, blendShapeLocation: .eyeWideLeft, minimumValidCoefficient: 0.6))

Modify the default expressions

If you do not want to be notified of all the default face expressions changes, or you want to change their accuracy coefficient, you can set the analyzers property to your desired value:

// Notifies only when the left eye is blinked, with a minor acceptance coefficient
facialExpressionDetectorViewController.analyzers = [FacialExpressionAnalyzer(facialExpression: FacialExpression.eyeBlinkLeft, blendShapeLocation: .eyeBlinkLeft, minimumValidCoefficient: 0.3)]

Contribute

I would love you for the contribution to Wink, check the LICENSE file for more info.

Credits

Created and maintained with love by César Vargas Casaseca. You can follow me on Medium @toupper for project updates, releases and more stories.

License

Wink is released under the MIT license. See LICENSE for details.

Description

  • Swift Tools 5.3.0
View More Packages from this Author

Dependencies

  • None
Last updated: Sun Apr 14 2024 17:13:46 GMT-0900 (Hawaii-Aleutian Daylight Time)