SnapKit is a DSL to make Auto Layout easy on both iOS and OS X.
⚠️ To use with Swift 3.x please ensure you are using >= 3.0.0 ⚠️
⚠️ To use with Swift 4.x please ensure you are using >= 4.0.0 ⚠️
Contents
Requirements
- iOS 8.0+ / Mac OS X 10.11+ / tvOS 9.0+
- Xcode 9.0+
- Swift 3.0+
Communication
- If you need help, use Stack Overflow. (Tag 'snapkit')
- If you'd like to ask a general question, use Stack Overflow.
- If you found a bug, open an issue.
- If you have a feature request, open an issue.
- If you want to contribute, submit a pull request.
Installation
CocoaPods
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
CocoaPods 1.1.0+ is required to build SnapKit 4.0.0+.
To integrate SnapKit into your Xcode project using CocoaPods, specify it in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!
target '<Your Target Name>' do
pod 'SnapKit', '~> 4.0.0'
end
Then, run the following command:
$ pod install
Carthage
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate SnapKit into your Xcode project using Carthage, specify it in your Cartfile
:
github "SnapKit/SnapKit" ~> 4.0.0
Run carthage update
to build the framework and drag the built SnapKit.framework
into your Xcode project.
Manually
If you prefer not to use either of the aforementioned dependency managers, you can integrate SnapKit into your project manually.
Usage
Quick Start
import SnapKit
class MyViewController: UIViewController {
lazy var box = UIView()
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(box)
box.snp.makeConstraints { (make) -> Void in
make.width.height.equalTo(50)
make.center.equalTo(self.view)
}
}
}
Resources
Credits
- Robert Payne (@robertjpayne)
- Many other contributors
License
SnapKit is released under the MIT license. See LICENSE for details.