MetalCompilerPlugin

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Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.
schwa/MetalCompilerPlugin

MetalCompilerPlugin

Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.

Description

Swift Package Manager now1 seems to compile all Metal files within a target into a default.metallib. Alas, this file cannot be debugged in Xcode Metal Debugger.

Unable to create shader debug session

Source is unavailable

Under the target's Build Settings, ensure the Metal Compiler Build Options produces debugging information and includes source code.

If building with the 'metal' command line tool, include the options '-gline-tables-only' and '-frecord-sources'.

(Screenshot).

This plug-in provides an alternative way to compile Metal files into a metallib that can be debugged.

This project also shows how to create a "Pure-Metal target" that can be used to contain your Metal source code and header files.

Usage

In your Package.swift file, add MetalCompilerPlugin as a dependency. And add the MetalCompilerPlugin to your target's plugins array.

For example:

    dependencies: [
        .package(url: "https://github.com/schwa/MetalCompilerPlugin", branch: "main"),
    ],
    targets: [
        .target(name: "MyExampleShaders", plugins: [
            .plugin(name: "MetalCompilerPlugin", package: "MetalCompilerPlugin")
        ]),
    ]

Note the title of the output metal library file will be debug.metallib and will live side-by-side with the default.metallib file. See Limitations below.

Limitations

The output metal library file will be debug.metallib and will live side-by-side with the default.metallib file. This is because of the default.metallib file is created by the Swift Package Manager and cannot be overridden.

You will not be able to use MTLDevice.makeDefaultLibrary() to load the debug.metallib file. Instead, you will need to use MTLDevice.makeLibrary(url:) to load the debug.metallib file. See the unit tests for an example.

Pure-Metal Targets

A "Pure-Metal" target is a target that contains only Metal source code and header files. This is useful for projects that contain a lot of Metal code and want to keep it separate from the rest of the project.

This is also useful so that Metal and Swift can share types defined in common header files. For example, a Vertex or Uniforms struct defined in a header file can be used by both Metal and Swift code.

Direct sharing of Metal types with Swift prevents duplication of types and makes sure that your types have a consistent layout and packing across Metal and Swift. Simply defining the same type in both Metal and Swift manually is not enough and can lead to subtle memory alignment-related crashes or data corruption.

See the ExampleShaders target in the Package.swift file. The "Pure-Metal" target must not contain any Swift files. It should contain your Metal source code and header files (contained in an included folder). It should also contain a Module.map file that allows Swift to import the header files.

License

BSD 3-clause. See LICENSE.md.

TODO

  • File and link to feedback items for the limitations and issues above.
  • More configuration options.
  • Searching for .metallib works in Xcode Unit Tests but fails under swift test. Why?

Footnotes

  1. Prior to Swift Package Manager 5.3 it was impossible to process Metal files at all. Version 5.3 added the capability to process resources, including Metal files. Somewhere between versions 5.3 and 5.7 Swift Package Manager gained the ability to transparently compile all Metal files in a package.

Description

  • Swift Tools 5.7.0
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Dependencies

Last updated: Sat Nov 30 2024 18:57:16 GMT-1000 (Hawaii-Aleutian Standard Time)