FixFlex
is a simple yet powerful Auto Layout library built on top of the NSLayoutAnchor API, a swifty and type-safe reimagination of Visual Format Language
- Declarative Auto Layout code that is easy to write, read, and modify
- Simple API with 2 functions and 4 specifiers, covering 99% of layout use cases
- Lightweight, implementation is only 300 lines of code
- Compatible with any other Auto Layout code
- Basically generates a bunch of activated
NSLayoutConstraint
andUILayoutGuide
- Super straightforward mental model
- Typesafe alternative to VFL
- Dynamic Type and Right-To-Left friendly
- Automatically sets
translatesAutoresizingMaskIntoConstraints
to false - Supports iOS 12.0+ / Mac OS X 10.13+ / tvOS 12.0+
Imagine we want to create a layout like this:
- Let's scan the layout horizontally and translate it into FixFlex code:
Most of the views and spacings have a fixed width (Fix
), while the title and subtitle widths are flexible, designed to occupy the remaining space (Flex
):
parent.fx.hstack(Fix(15),
Fix(iconView, 44),
Fix(15),
Flex([titleLabel, subtitleLabel]),
Fix(15),
Fix(chevron, 20),
Fix(15))
- Vertically, we have three distinct groups of views. Starting with the icon:
We do a spacing at the top using Fix
. The bottom spacing should be at least 15pt, for the case when the labels' height is less than the icon's height:
parent.fx.vstack(Fix(15),
Fix(iconView, 44),
Flex(min: 15))
- Next, we perform a vertical scan of the title and subtitle:
parent.fx.vstack(Fix(15),
Flex(titleLabel),
Flex(subtitleLabel),
Fix(15))
- Finally, we scan the chevron vertically:
To center the chevron, we ensure the top spacing is equal to the bottom spacing using Fill
:
parent.fx.vstack(Fill(),
Fix(chevron, 30),
Fill())
That's it! The best part is how easy it is to modify FixFlex layout code, inserting extra padding or views effortlessly, without the need to rewire constraints.
FixFlex
provides two functions for laying out views horizontally (hstack
) and vertically (vstack
), accessible through the view.fx.*
namespace.
You can specify startAnchor
/endAnchor
to layout items between arbitrary anchors instead of the view's edges. startOffset
/endOffset
are used to add spacing or offsets from the startAnchor
and endAnchor
respectively.
By default, hstack
works in natural positioning mode and operates using leadingAnchor
/trailingAnchor
. This setup ensures that the layout is mirrored for Right-to-Left languages. However, this behavior can be overridden by enabling the useAbsolutePositioning
flag. When this flag is set to true, hstack
shifts to using leftAnchor
/rightAnchor
for layout positioning.
func hstack(
startAnchor: NSLayoutXAxisAnchor? = nil, // if nil, we use leadingAnchor or leftAnchor
startOffset: CGFloat = 0,
endAnchor: NSLayoutXAxisAnchor? = nil, // if nil, we use trailingAnchor or rightAnchor
endOffset: CGFloat = 0,
useAbsolutePositioning: Bool = false, // if true, we use leftAnchor/rightAnchor based positioning (force Left-To-Right)
_ intents: SizingIntent...
) -> StackingResult
func vstack(
startAnchor: NSLayoutYAxisAnchor? = nil, // if nil, we use topAnchor
startOffset: CGFloat = 0,
endAnchor: NSLayoutYAxisAnchor? = nil, // if nil, we use bottomAnchor
endOffset: CGFloat = 0,
_ intents: SizingIntent...
) -> StackingResult
A SizingIntent
is essentially an instruction for calculating the width or height of:
- a spacer (for which a
UILayoutGuide
is created behind the scenes) - a view
- an array of views (when they are aligned in parallel)
Concrete instances of SizingIntent
can be created using specialized builder functions:
Used for specifying the exact size of a view/spacer.
func Fix(_ value: CGFloat) -> SizingIntent
func Fix(_ view: _View, _ value: CGFloat) -> SizingIntent
func Fix(_ views: [_View], _ value: CGFloat) -> SizingIntent
Useful for sizes that change dynamically. Optionally, it is possible to specify min/max constraints and in-place priority settings for hugging and compression resistance.
func Flex(min: CGFloat? = nil, max: CGFloat? = nil) -> SizingIntent
func Flex(_ view: _View, min: CGFloat? = nil, max: CGFloat? = nil, huggingPriority: _LayoutPriority? = nil, compressionResistancePriority: _LayoutPriority? = nil) -> SizingIntent
func Flex(_ views: [_View], min: CGFloat? = nil, max: CGFloat? = nil, huggingPriority: _LayoutPriority? = nil, compressionResistancePriority: _LayoutPriority? = nil) -> SizingIntent
Fill
allows a view/spacer to proportionally occupy the available free space based on its weight. It's particularly useful for achieving equal spacing, centering elements, or for designing symmetrical layouts like tables or grids.
func Fill(weight: CGFloat = 1.0) -> SizingIntent
func Fill(_ view: _View, weight: CGFloat = 1.0) -> SizingIntent
func Fill(_ views: [_View], weight: CGFloat = 1.0) -> SizingIntent
This is used to match the size of a view or spacer to a specified NSLayoutDimension
. It is particularly useful for aligning the sizes of different views or spacers, or for making their sizes proportional to each other.
public func Match(dimension: NSLayoutDimension, multiplier: CGFloat? = nil, offset: CGFloat? = nil) -> SizingIntent
public func Match(_ view: _View, dimension: NSLayoutDimension, multiplier: CGFloat? = nil, offset: CGFloat? = nil) -> SizingIntent
public func Match(_ views: [_View], dimension: NSLayoutDimension, multiplier: CGFloat? = nil, offset: CGFloat? = nil) -> SizingIntent
FixFlex is not a black box and doesn't use any magic. It is simply a declarative and convenient way to create constraints and layout guides. Let's take a look at how FixFlex is translated into standard Auto Layout calls:
parent.fx.hstack(Fix(10), Flex(label), Fix(10))
Under the hood, FixFlex creates the following constraints and layout guides for this one-liner:
label.translatesAutoresizingMaskIntoConstraints = false
let layoutGuideLeft = UILayoutGuide()
let layoutGuideRight = UILayoutGuide()
parent.addLayoutGuide(layoutGuideLeft)
parent.addLayoutGuide(layoutGuideRight)
NSLayoutConstraint.activate([
layoutGuideLeft.leadingAnchor.constraint(equalTo: parent.leadingAnchor),
layoutGuideLeft.widthAnchor.constraint(equalToConstant: 10),
layoutGuideLeft.trailingAnchor.constraint(equalTo: child.leadingAnchor),
label.trailingAnchor.constraint(equalTo: layoutGuideRight.leadingAnchor),
layoutGuideRight.widthAnchor.constraint(equalToConstant: 10),
layoutGuideRight.trailingAnchor.constraint(equalTo: parent.trailingAnchor)
])
Huh, that's a lot of code to write, and imagine needing to modify it — inserting an extra view or changing the order. Once you try FixFlex, you won't want to go back!
parent.fx.hstack(Fix(15),
Flex(child),
Fix(15))
parent.fx.vstack(Fix(15),
Flex(child),
Fix(15))
parent.fx.hstack(Flex(),
Fix(child, 100),
Fix(15))
parent.fx.vstack(Flex(),
Fix(child, 50),
Fix(15))
parent.fx.hstack(Fill(),
Fix(child, 100),
Fill())
parent.fx.vstack(Fill(),
Fix(child, 50),
Fill())
parent.fx.hstack(Fill(),
Flex(label),
Fill())
parent.fx.vstack(Fill(),
Flex(label),
Fill())
parent.fx.hstack(Flex([topLabel, bottomLabel]))
parent.fx.vstack(Fill(),
Flex(topLabel),
Fix(5),
Flex(bottomLabel),
Fill())
parent.fx.hstack(Fix(15),
Fix(iconView, 44),
Fix(15),
Flex([titleLabel, subtitleLabel]),
Fix(15),
Fix(chevron, 20),
Fix(15))
parent.fx.vstack(Fix(15),
Fix(iconView, 44),
Flex(min: 15))
parent.fx.vstack(Fix(15),
Flex(titleLabel),
Flex(subtitleLabel),
Fix(15))
parent.fx.vstack(Fill(),
Fix(chevron, 30),
Fill())
parent.fx.hstack(Fix(5),
Flex([iconView, titleLabel, subtitleLabel]),
Fix(5))
parent.fx.vstack(Fix(5),
Fix(iconView, 50),
Fix(10),
Flex(titleLabel),
Flex(subtitleLabel),
Fix(5))
parent.fx.vstack(Flex([leftLabel, rightLabel]))
parent.fx.hstack(Flex(leftLabel, compressionResistancePriority: .required),
Fix(5),
Flex(rightLabel))
parent.fx.vstack(Fix(5),
Flex([label1, label2, label3]),
Fix(5))
parent.fx.hstack(Fix(5),
Fill(label1, weight: 2),
Fix(5),
Fill(label2),
Fix(5),
Fill(label3),
Fix(5))
parent.fx.vstack(Fix(5),
Flex(label1),
Flex(label2),
Flex(label3),
Fix(5))
parent.fx.hstack(Fix(5),
Flex(label1),
Flex(),
Fix(5))
parent.fx.hstack(Fix(5),
Flex(label2, min: 175),
Flex(),
Fix(5))
parent.fx.hstack(Fix(5),
Flex(label3, max: 100),
Flex(),
Fix(5))
parent.fx.vstack(Flex([label, leadingView, trailingView]))
parent.fx.hstack(Fill(),
Flex(label),
Fill())
parent.fx.hstack(startAnchor: label.leadingAnchor,
endAnchor: label.trailingAnchor,
Fix(leadingView, 20),
Flex(),
Fix(trailingView, 20))
parent.fx.vstack(Flex([label, leadingView, trailingView]))
parent.fx.hstack(Fill(),
Flex(label),
Fill())
parent.fx.hstack(startAnchor: label.leftAnchor,
endAnchor: label.rightAnchor,
useAbsolutePositioning: true,
Fix(leadingView, 20),
Flex(),
Fix(trailingView, 20))
parent.fx.vstack(Fill(),
Flex(label),
Fill())
parent.fx.hstack(Fill(),
Flex(label),
Fill())
parent.fx.vstack(startAnchor: label.topAnchor,
Fix(10),
Match(matchView, dimension: label.heightAnchor),
Flex())
parent.fx.hstack(startAnchor: label.leadingAnchor,
Fix(10),
Match(matchView, dimension: label.widthAnchor),
Flex())
Use Swift Package Manager and add dependency to Package.swift
file.
dependencies: [
.package(url: "https://github.com/psharanda/FixFlex.git", .upToNextMajor(from: "1.0.0"))
]
Alternatively, in Xcode select File > Add Package Dependencies…
and add FixFlex repository URL:
https://github.com/psharanda/FixFlex.git
We welcome contributions! If you find a bug, have a feature request, or want to contribute code, please open an issue or submit a pull request.
FixFlex is available under the MIT license. See the LICENSE file for more info.