UserDefaultsStore

3.0.0

Why not use UserDefaults to store Codable objects 😉
omaralbeik/UserDefaultsStore

What's New

3.0.0

2022-06-05T02:07:45Z

What's Changed

Both UserDefaultsStore and SingleUserDefaultsStore are now thread safe!
BREAKING: Use of custom encoder/decoder has been removed.
BREAKING: Snapshots have been removed.

Build Status Test Coverage Swift versions Platforms MIT

tl;dr

You love Swift's Codable protocol and use it everywhere, who doesn't! Here is an easy and very light way to store and retrieve -reasonable amount 😅- of Codable objects, in a couple lines of code!


New in v3.0

  • Both UserDefaultsStore and SingleUserDefaultsStore are thread safe!
  • BREAKING: Use of custom encoder/decoder has been removed.
  • BREAKING: Snapshots have been removed.

Installation

Swift Package Manager

  1. Add the following to your Package.swift file:
dependencies: [
    .package(url: "https://github.com/omaralbeik/UserDefaultsStore.git", from: "3.0.0")
]
  1. Build your project:
$ swift build

Manually

Add the Sources folder to your Xcode project.


Usage

Let's say you have 2 structs; User and Laptop defined as bellow:

struct User: Codable {
    var id: Int
    var firstName: String
    var lastName: String
    var laptop: Laptop?
}
struct Laptop: Codable {
    var model: String
    var name: String
}

Here is how you store them in UserDefaultsStore:

1. Conform to the Identifiable protocol and set the id property

The Identifiable protocol lets UserDefaultsStore knows what is the unique id for each object.

struct User: Codable, Identifiable {
    ...
}
struct Laptop: Codable, Identifiable {
    var id: String { model }
    ...
}

2. Create UserDefaults Stores

let usersStore = UserDefaultsStore<User>(uniqueIdentifier: "users")
let laptopsStore = UserDefaultsStore<Laptop>(uniqueIdentifier: "laptops")

3. Voilà, you're all set!

let macbook = Laptop(model: "A1278", name: "MacBook Pro")
let john = User(id: 1, firstName: "John", lastName: "Appleseed", laptop: macbook)

// Save an object to a store
try! usersStore.save(john)

// Save an array of objects to a store
try! usersStore.save([jane, steve, jessica])

// Get an object from store
let user = store.object(withId: 1)
let laptop = store.object(withId: "A1278")

// Get all objects in a store
let laptops = laptopsStore.allObjects()

// Check if store has an object
print(usersStore.hasObject(withId: 10)) // false

// Iterate over all objects in a store
laptopsStore.forEach { laptop in
    print(laptop.name)
}

// Delete an object from a store
usersStore.delete(withId: 1)

// Delete all objects in a store
laptops.deleteAll()

// Know how many objects are stored in a store
let usersCount = usersStore.objectsCount

Looking to store a single item only?

Use SingleUserDefaultsStore, it enables storing and retrieving a single value of Int, Double, String, or any Codable type.

Requirements

  • iOS 13.0+ / macOS 10.15+ / tvOS 13.0+ / watchOS 6.0+
  • Swift 5.0+

Thanks

Special thanks to:

Credits

Icon made by freepik from flaticon.com.

License

UserDefaultsStore is released under the MIT license. See LICENSE for more information.

Description

  • Swift Tools 5.5.0
View More Packages from this Author

Dependencies

  • None
Last updated: Thu Oct 17 2024 15:42:51 GMT-0900 (Hawaii-Aleutian Daylight Time)