WIP: I am actively developing swift-chess-neo while writing iWatchChess for iOS/macOS
Fork of Sage by @nvzqz along with @SuperGeroy's patches. This fork adds SwiftUI views, and other QoL improvements. Due to some technical difficulties, I ended up copying the files in the Sources
folder and adding them to my project.
Running a chess game can be as simple as setting up a loop.
import SwiftChessNeo
let game = Game()
while !game.isFinished {
let move = ...
try game.execute(move: move)
}
Moves for a Game
instance can be executed with execute(move:)
and its unsafe
(yet faster) sibling, execute(uncheckedMove:)
.
The execute(uncheckedMove:)
method assumes that the passed move is legal. It
should only be called if you absolutely know this is true. Such a case is when
using a move returned by availableMoves()
. Otherwise use execute(move:)
,
which checks the legality of the passed move.
SwiftChessNeo is capable of generating legal moves for the current player with full support for special moves such as en passant and castling.
-
availableMoves()
will return all moves currently available. -
movesForPiece(at:)
will return all moves for a piece at a square. -
movesBitboardForPiece(at:)
will return aBitboard
containing all of the squares a piece at a square can move to.
SwiftChessNeo can also validate whether a move is legal with the isLegal(move:)
method for a Game
state.
The execute(move:)
family of methods calls this method, so it would be faster
to execute the move directly and catch any error from an illegal move.
Move undo and redo operations are done with the undoMove()
and redoMove()
methods. The undone or redone move is returned.
To just check what moves are to be undone or redone, the moveToUndo()
and
moveToRedo()
methods are available.
The execute(move:promotion:)
method takes a closure that returns a promotion
piece kind. This allows for the app to prompt the user for a promotion piece or
perform any other operations before choosing a promotion piece kind.
try game.execute(move: move) {
...
return .queen
}
The closure is only executed if the move is a pawn promotion. An error is thrown if the promotion piece kind cannot promote a pawn, such as with a king or pawn.
A piece kind can also be given without a closure. The default is a queen.
try game.execute(move: move, promotion: .queen)
The Board
and Bitboard
types both have an ascii
property that can be used
to print a visual board.
let board = Board()
board.ascii
// +-----------------+
// 8 | r n b q k b n r |
// 7 | p p p p p p p p |
// 6 | . . . . . . . . |
// 5 | . . . . . . . . |
// 4 | . . . . . . . . |
// 3 | . . . . . . . . |
// 2 | P P P P P P P P |
// 1 | R N B Q K B N R |
// +-----------------+
// a b c d e f g h
board.occupiedSpaces.ascii
// +-----------------+
// 8 | 1 1 1 1 1 1 1 1 |
// 7 | 1 1 1 1 1 1 1 1 |
// 6 | . . . . . . . . |
// 5 | . . . . . . . . |
// 4 | . . . . . . . . |
// 3 | . . . . . . . . |
// 2 | 1 1 1 1 1 1 1 1 |
// 1 | 1 1 1 1 1 1 1 1 |
// +-----------------+
// a b c d e f g h
The Game.Position
and Board
types can both generate a FEN string.
let game = Game()
game.position.fen()
// rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
game.board.fen()
// rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR
They can also be initialized from a FEN string.
assert(Board(fen: game.board.fen()) == game.board)
assert(Game.Position(fen: game.position.fen()) == game.position)
The Board
type conforms to Sequence
, making iterating through its spaces
seamless.
for space in Board() {
if let piece = space.piece {
print("\(piece) at \(space.square)")
}
}
Sequence
and Square
have two methods that return an array of moves that go
from/to self
to/from the parameter.
[.a1, .h3, .b5].moves(from: .b4)
// [b4 >>> a1, b4 >>> h3, b4 >>> b5]
[.c3, .d2, .f1].moves(to: .a6)
// [c3 >>> a6, d2 >>> a6, f1 >>> a6]
Square.d4.moves(from: [.c2, .f8, .h2])
// [c2 >>> d4, f8 >>> d4, h2 >>> d4]
Square.a4.moves(to: [.c3, .d4, .f6])
// [a4 >>> c3, a4 >>> d4, a4 >>> f6]
Board
conforms to the CustomPlaygroundDisplayConvertible
protocol.
- SwiftUI Views (In-Progress)
- UCI Chess Engine Support
- SVG Resources
- Move Handling
- Enhance PGN Parsing
- Comprehensive PGN Support
- Support for different lines
- GameplayKit Support
- Integrated Lichess Client (?)
- Player Database (?)
Original Notice:
Sage and its modifications are published under version 2.0 of the Apache License.