CLLocationSimulator

0.3.1

iOS CLLocationManager simulator
lanserxt/cllocationsimulator

What's New

0.3.1

2023-10-12T07:31:29Z

Location change modifier update

CLLocationSimulator SPM 📦

Swift Version License Platform

cllocationsimulator is a Swift package that provides a convenient interface for simulating CLLocation objects. It allows you to simulate location data for iOS, macOS, tvOS, and watchOS applications during development and testing. This can be incredibly useful when you need to test location-based features in your app without physically moving to different locations.

Features

  • Simulate CLLocation objects with custom coordinates, altitude, course, speed, and more 🌎
  • Define routes with a sequence of locations for realistic movement simulation 🚏
  • Easily switch between simulated and real location data during development
  • Supports 2️⃣ modes for simulation: based on selected interval or original location timestamp

Requirements

  • Swift 5.0+
  • iOS 10.0+ / macOS 10.12+ / tvOS 10.0+ / watchOS 3.0+

Installation

Swift Package Manager

To integrate CLLocationSimulator into your Xcode project using Swift Package Manager, follow these steps:

  1. Open your project in Xcode.
  2. Go to "File" > "Swift Packages" > "Add Package Dependency..."
  3. Enter the package URL: https://github.com/yourusername/cllocationsimulator.git (replace yourusername with your GitHub username).
  4. Follow the prompts to specify version, branch, or tag.
  5. Click "Next" and then "Finish."

Manual

You can also manually add CLLocationSimulator to your project:

  1. Clone or download the repository.
  2. Drag the CLLocationSimulator directory into your Xcode project.

Usage

  1. Import the CLLocationSimulator module in your Swift file:

    import CLLocationSimulator
  2. Create an instance of LocationSimulator:

    let locationsToSimulate: [CLLocation] = []
    let locationSimulator = CLLocationBaseSimulator(locations: locationsToSimulate)

    In Example you can check how to parse JSON GPS data to CLLocation and pass it to location simulator constructor

  3. Track changes of needed parameters:

    /// Change of simulation status
    /// - Parameter value: is active
    func activeStateChanged(value: Bool) {}
     
    /// Change of progress of simulation
    /// - Parameter value: new progress
    func progressChanged(value: Double) {}
     
    /// Change of locations
    /// - Parameter value: new locations
    func locationsChanged(value: [CLLocation]) {}
  4. Replace loaded CLLocations with straight method:

     func changeLocations(_ locations: [CLLocation])
  5. You can use CLLocationBaseSimulator as a raw locations provider but there are 3 common implementation which you already can use. They are also available in SPM.

CLLocationCombineSimulator

Combine implementation to track only needed properties. If redrawing performance in SwiftUI, in example, is critical.

/// Publisher for Locations update
public var locationsPublisher: AnyPublisher<[CLLocation], Never>
    
/// Publisher for Progress update
public var progressPublisher: AnyPublisher<Double, Never>

/// Publisher for Status update
public var isActivePublisher: AnyPublisher<Bool, Never>

CLLocationPublisherSimulator

Combine implementation also but change of any property triggers whole view update for SwiftUI. If performance is not so critical.

/// Actual locations Publisher
@Published
public var locations: [CLLocation] = []
    
/// Actual progress Publisher
@Published
public var progress: Double = 0.0
    
/// Actual active status Publisher
@Published
public var isActive: Bool = false

CLLocationObservableSimulator

New SwiftUI implementation for iOS 17. Same syntax-sugar as ObservableObject but changes of only tracked properties are causing the redraw. More info here.

@Observable
public final class CLLocationObservableSimulator: CLLocationBaseSimulator {
    
/// Actual locations Publisher
public var locations: [CLLocation] = []
    
/// Actual progress Publisher
public var progress: Double = 0.0
    
/// Actual active status Publisher
public var isActive: Bool = false
  1. Start initial location emit. First point of locations passed to constructor will be sent.
locationSimulator.initialLocationEmit()
  1. Switch between modes. By default, emit on interval is set.
locationSimulator.simulationMode = .emitOnInterval(1.0)
//or
locationSimulator.simulationMode = .emitOnTimestamp
  1. To control simuation you can use plain interface.
func start()

func pause()

func reset()

For more detailed usage instructions and examples, please refer to the Example provided in the repository.

Example App

Simple SwiftUI app to track progress and changes + for iOS 17 new Map features (pin, path, scale)

Combine App Publisher App Observed App

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgments

  • Inspired by the need for easy location simulation during app development.

Contact

If you have any questions or suggestions, please feel free to open an issue on GitHub.


Description

  • Swift Tools 5.9.0
View More Packages from this Author

Dependencies

  • None
Last updated: Fri Oct 18 2024 08:25:46 GMT-0900 (Hawaii-Aleutian Daylight Time)