SSE Client written on Swift using NSURLSession.
This is an EventSource implementation written on Swift trying to keep the API as similar as possible to the JavaScript one. Written following the W3C EventSource. If something is missing or not completely right open an issue and I'll work on it!
It works just like the JavaScript version, the main difference is when creating a new EventSource object you can add headers to the request, for example if your server uses basic auth you can add the headers there.
Last-Event-Id
is completely handled by the library, so it's sent to the server if the connection drops and library needs to reconnect. Also the Last-Event-Id
is stored in NSUserDefaults
so we can keep the last received event for the next time the app is used to avoid receiving duplicate events.
The library automatically reconnects if connection drops. The reconnection time is 3 seconds. This time may be changed by the server sending a retry: time-in-milliseconds
event.
Also in sse-server
folder you will find an extremely simple node.js
server to test the library. To run the server you just need to:
npm install
node sse.js
EventSource delivers itself as a framework. There are a couple ways to include in your app.
-
Include EventSource in your
Podfile
:pod 'IKEventSource'
-
Run
pod install
pod 'IKEventSource'
- Import the framework:
import IKEventSource
-
Include EventSource in your
Cartfile
:github "inaka/EventSource"
-
Run
carthage update --platform 'iOS'
-
In your app target, navigate to the
Link Binary with Libraries
section, and addEventSource.framework
, which you should be able to find in yourCarthage/Build/iOS
directory -
To your test target, add a
Run Script
to call the Carthagecopy-frameworks
script:
/usr/local/bin/carthage copy-frameworks
Additionally, add as an input file the Event Source framework. The path probably looks something like this:
$(SRCROOT)/Carthage/Build/iOS/EventSource.framework
- Import the framework:
import IKEventSource
For further reference see Carthage's documentation.
var eventSource = new EventSource(server);
eventSource.onopen = function() {
// When opened
}
eventSource.onerror = function() {
// When errors
}
eventSource.onmessage = function(e) {
// Here you get an event without event name!
}
eventSource.addEventListener("ping", function(e) {
// Here you get an event 'event-name'
}, false);
eventSource.close();
var eventSource: EventSource = EventSource(url: server, headers: ["Authorization" : basicAuthAuthorization])
eventSource.onOpen {
// When opened
}
eventSource.onError { (error) in
// When errors
}
eventSource.onMessage { (id, event, data) in
// Here you get an event without event name!
}
eventSource.addEventListener("event-name") { (id, event, data) in
// Here you get an event 'event-name'
}
eventSource.close()
We added the following methods that are not available on JavaScript EventSource API but we think they might be useful:
public func removeEventListener(event: String) -> Void
public func events() -> Array<String>
Also the following properties are available:
- readyState: Status of EventSource
- EventSourceState.Closed
- EventSourceState.Connecting
- EventSourceState.Open
- URL: EventSource server URL.
Event:
id: event-id
event: event-name
data: event-data
Calls
eventSource.addEventListener("event-name") { (id, event, data) in
// Here you get an event 'event-name'
}
Event:
id: event-id
data: event-data
data: event-data
Calls
eventSource.onMessage { (id, event, data) in
// Here you get an event without event name!
}
Event:
id: event-id
data: event-data-1
data: event-data-2
data: event-data-3
Calls
eventSource.onMessage { (id, event, data) in
// Here you get an event without event name!
// data: event-data-1\nevent-data-2\nevent-data-3
}
Event:
:heartbeat
Calls
nothing it's a comment
This is the example shipped with the app. If you run the server and run the app you will be able to see this example live. The moving box is just to show that everything works on background and the main thread performance shows no degradation. (The gif is pretty bad to see that, but if you click on the image you will be taken to the gfycat version of the gif which runs way smoother)
Thanks to all the contributors for pointing out missing stuff or problems and fixing them or opening issues!!
If you find any bugs or have a problem while using this library, please open an issue in this repo (or a pull request :)).