Refresher

1.0.2

A native, customizable SwiftUI refresh control
gh123man/SwiftUI-Refresher

What's New

2022-04-21T03:25:58Z

Refresher

A customizable, native Swift UI refresh control for iOS 14+

Why?

  • the native SwiftUI refresh control only works on iOS 15+
  • the native UIKit refresh control works with ugly wrappers, but has buggy behavior with navigation views
  • I needed a refresh control that could accomodate an overlay (such as appearing on top of a static image)
  • This one is very customizable

Usage

First add the package to your project.

import Refresher 

struct DetailsView: View {
    @State var refreshed = 0

    var body: some View {
        ScrollView {
            Text("Details!")
            Text("Refreshed: \(refreshed)")
        }
        .refresher { done in // Called when pulled to refresh
            DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(1)) {
                refreshed += 1
                done() // Stops the refresh view (can be called on a background thread)
            }
        }
    }
}

See: Examples for a full sample project with multiple implementations

Navigation view

Navigation

Refresher plays nice with both Navigation views and navigation subviews.

Subview

Detail view with overlay

Refresher supports an overlay mode to show a refresh indicator over fixed position content

.refresher(overlay: true)

Overlay

System style

Refresher's default animation is designed to be more flexible that the system animation style. If you want Refresher to behave more like they system refresh control, you can change the style:

.refresher(style: .system) { done in

System

Customization

Refresher can take a custom spinner view. Your custom view will get a binding instances of the refresher state that contains useful properties for managing animations and translations. Here is a custom spinner that shows an emoji:

public struct EmojiRefreshView: View {
    @Binding var state: RefresherState
    @State private var angle: Double = 0.0
    @State private var isAnimating = false
    
    var foreverAnimation: Animation {
        Animation.linear(duration: 1.0)
            .repeatForever(autoreverses: false)
    }
    
    public var body: some View {
        VStack {
            switch state.mode {
            case .notRefreshing:
                Text("🤪")
                    .onAppear {
                        isAnimating = false
                    }
            case .pulling:
                Text("😯")
                    .rotationEffect(.degrees(360 * state.dragPosition))
            case .refreshing:
                Text("😂")
                    .rotationEffect(.degrees(self.isAnimating ? 360.0 : 0.0))
                        .onAppear {
                            withAnimation(foreverAnimation) {
                                isAnimating = true
                            }
                    }
            }
        }
        .scaleEffect(2)
    }
}

Add the custom refresherView:

.refresher(refreshView: EmojiRefreshView.init ) { done in

Custom

Want to help?

Here are some TODO items

  • Support ListView
  • don't trigger refresh until drag is released (how do you detect touchDown in a scrollview?)
  • expose the background padding view for customization

Description

  • Swift Tools 5.5.0
View More Packages from this Author

Dependencies

  • None
Last updated: Fri Apr 19 2024 11:57:01 GMT-0900 (Hawaii-Aleutian Daylight Time)