ALCoordinator

1.0.0

Coordinators either UIKit or SWiftUI. Simple, powerful and elegant.
felilo/ALCoordinator

What's New

V1.0.0

2023-08-01T02:28:59Z

V1.0.0

ALCoodinator

This repository contains a library implementing the Coordinator pattern, which is a design pattern used in iOS app development to manage app navigation flows. The library provides a set of classes and protocols that can be used to implement the Coordinator pattern in an iOS app. It works either UIKit or SwiftUI apps Its core navigation has created with UINavigationController (UIKit) with the aim to get profit about navigation stack.


Getting Started

To use the Coordinator pattern library in your iOS project, you'll need to add the library files to your project and set up a Coordinator object. Here are the basic steps:


Defining the coordinator

First let's define our paths and its views.

NOTE: If you want to create a UIKit-compatible coordinator, you must import UIKCoordinator otherwise import SUICoordinator. Next we are going to write an example of SwiftUI


import SUICoordinator
import SwiftUI

enum OnboardingRoute: NavigationRoute {
  
  case firstStep(viewModel: FirstViewModel)
  case secondStep(viewModel: SecondViewModel)
  
  // MARK: NavigationRouter
  
  var transition: NavigationTransitionStyle {
    switch self {
      case .firstStep:
        return .push
      case .secondStep:
        return .modal
    }
  }
  
  func view() -> any View {
    switch self {
      case .firstStep(let vm):
        return FirstView()
          .environmentObject(vm)
      case .secondStep(let vm):
        return SecondView(viewModel: vm)
    }
  }
}

Second let's create our first Coordinator. All coordinator should to implement the start() function and then starts the flow (mandatory). Finally add additional flows

import SUICoordinator

class OnboardingCoordinator: NavigationCoordinator<OnboardingRoute> {

  // MARK: Coordinator
  
  override func start(animated: Bool) {
    let vm = FirstViewModel(coordinator: self)
    router.startFlow(
      route: .firstStep(viewModel: vm),
      animated: animated
    )
  }

  // MARK: Helper funcs
  
  func showStep2() {
    let vm = SecondViewModel(coordinator: self)
    router.navigate(to: .secondStep(viewModel: vm))
  }
  
  func showHomeCoordinator() {
    let coordinator = HomeCoordinatorSUI(currentPage: .settings)
    router.navigate(to: coordinator)
  }
}

Create a TabbarCoordinator

1. Create a router

import SUICoordinator

enum HomeRoute: CaseIterable, TabbarPage {
  
  case marketplace
  case settings
  
  // MARK: NavigationRouter
  
  func coordinator() -> Coordinator {
    switch self {
      case .settings:
        return SettingsCoordinator()
      case .marketplace:
        return MarketplaceCoordinator()
    }
  }
  
  // MARK: TabbarPageDataSource
  
  public var title: String {
    switch self {
      case .marketplace:
        return "Marketplace"
      case .settings:
        return "Settings"
    }
  }
  
  public var icon: String {
    switch self {
      case .marketplace:
        return "house"
      case .settings:
        return "gearshape"
    }
  }
  
  public var position: Int {
    switch self {
      case .marketplace:
        return 0
      case .settings:
        return 1
    }
  }
}

2. Create a TabbarCoordinator

  • Default tabbar build with UIKIT (It also works with SwiftUI)
import UIKCoordinator
import UIKit

class HomeCoordinatorUIKit: TabbarCoordinator<HomeRoute> {
  
  // MARK: Constructor
  
  public init() {
    super.init(
      pages: [.marketplace, .settings],
      currentPage: .marketplace
    )
  }
}
  • Custom view (SwiftUI)
import SUICoordinator
import SwiftUI
import Combine

class HomeCoordinatorSUI: TabbarCoordinator<HomeRoute> {

  // MARK: Properties
  
  var cancelables = Set<AnyCancellable>()

  // Custom Tabbar view
  public init(currentPage: HomeRoute) {
    let viewModel = HomeTabbarViewModel()
    let view = HomeTabbarView(viewModel: viewModel)
    viewModel.currentPage = currentPage

    super.init(
      customView: view,
      pages: [.marketplace, .settings],
      currentPage: currentPage
    )
    
    viewModel.$currentPage
      .sink { [weak self] page in
        self?.currentPage = page
      }.store(in: &cancelables)
    
    UITabBar.appearance().isHidden = true
  }
  
  // Default Tabbar view
  public init(default: Bool ) {
    super.init(pages: [.marketplace, .settings])
  }
}

3. Create MainCoordinator

import SUICoordinator

class MainCoordinator: NavigationCoordinator<MainRoute> {
  
  // MARK: Constructor
  
  init() {
    super.init(parent: nil)
    router.startFlow(route: .splash, animated: false)
  }
  
  // MARK: Coordinator
  
  override func start(animated: Bool = false) {
    router.navigate(to: OnboardingCoordinator(presentationStyle: .fullScreen), animated: animated)
  }
}
import SUICoordinator
import SwiftUI

enum MainRoute: NavigationRoute {
  
  case splash

  // MARK: NavigationRoute

  var transition: NavigationTransitionStyle { .push }
  func view() -> any View { SplashScreenView() }
}

Setup project


  1. Create a SceneDelegate class if your app supports scenes:
import SwiftUI
import SUICoordinator

final class SceneDelegate: NSObject, UIWindowSceneDelegate {
  
  var mainCoordinator: MainCoordinator?
  var window: UIWindow?
  
  func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
    guard let windowScene = (scene as? UIWindowScene) else { return }
    window = UIWindow(windowScene: windowScene)
    setupCoordinator(window: window, animated: true)
  }
  
  private func setupCoordinator(window: UIWindow?, animated: Bool = false) {
    mainCoordinator = .init()
    setupWindow(controller: mainCoordinator?.root)
    BaseCoordinator.mainCoordinator = mainCoordinator
    mainCoordinator?.start(animated: animated)
  }
  
  private func setupWindow(controller: UIViewController?) {
    window?.rootViewController = controller
    window?.makeKeyAndVisible()
  }
}

  1. In your app's AppDelegate file, set the SceneDelegate class as the windowScene delegate:
import UIKit

@main
final class AppDelegate: NSObject, UIApplicationDelegate {
  
  func application(
    _ application: UIApplication,
    didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil
  ) -> Bool {
    return true
  }
  
  func application(
    _ application: UIApplication,
    configurationForConnecting connectingSceneSession: UISceneSession,
    options: UIScene.ConnectionOptions
  ) -> UISceneConfiguration {
    let sessionRole = connectingSceneSession.role
    let sceneConfig = UISceneConfiguration(name: nil, sessionRole: sessionRole)
    sceneConfig.delegateClass = SceneDelegate.self
    return sceneConfig
  }
}

Features

These are the most important features and actions that you can perform:

Router


Name Parametes Description
navigate(_)
to: Route,
transitionStyle: NavigationTransitionStyle?, default: automatic,
animated: Bool?, default true,
completion: (() -> Void)?, default: nil
Allows you to navigate among the views that were defined in the Route. The types of presentation are Push, Modal, ModalFullScreen and Custom.
navigate(_)
to: Coordinator
animated: Bool?, default true,
Allows you to navigate among the Coordinators. It calls the start() function.
startFlow(_)
to: Route
transitionStyle: NavigationTransitionStyle?, default: automatic,
animated: Bool?, default true
Cleans the navigation stack and runs the navigation flow.
present(_)
_ view: ViewType
animated: Bool?, default true,
completion: (() -> Void)?, default: nil
Presents a view modally.
pop(_)
animated: Bool?, default true,
Pops the top view from the navigation stack and updates the display.
popToRoot(_)
animated: Bool?, default true,
completion: (() -> Void)?, default: nil
Pops all the views on the stack except the root view and updates the display.
dismiss(_)
animated: Bool?, default true,
Dismisses the view that was presented modally by the view.
popToView(_)
_ view: T
animated: Bool?, default true,
Pops views until the specified view is at the top of the navigation stack. Example: router.popToView(MyView.self)
finishFlow(_)
animated: Bool?, default true,
completion: (() -> Void)?, default: nil
Pops all the views on the stack including the root view, dismisses all the modal view and remove the current coordinator from the coordinator stack.

NavigationCoordinator


Name Parametes Description
router Variable of Route type which allow performs action router.
forcePresentation(_)
route: Route
transitionStyle: NavigationTransitionStyle?, default: automatic,
animated: Bool?, default true,
mainCoordinator: Coordinator?, default: mainCoordinator
Puts the current coordinator at the top of the coordinator stack, making it the active and visible coordinator. This feature is very useful to start the navigation flow from push notifications, notification center, atypical flows, etc.
getTopCoordinator(_)
mainCoordinator: Coordinator?, default mainCoordinator,
Returns the coordinator that is at the top of the coordinator stack.
restartApp(_)
mainCoordinator: Coordinator?, default mainCoordinator,
animated: Bool?, default true,
completion: (() -> Void)?, default: nil
Cleans the navigation stack and runs the main coordinator navigation flow.

TabbarCoordinator


Name Parametes Description
currentPage Returns the current page selected.
getCoordinatorSelected()
mainCoordinator: Coordinator?, default mainCoordinator,
Returns the coordinator selected that is associated to the selected tab
setPages(_)
_values: [PAGE]?, default mainCoordinator,
completion: (() -> Void)?, default: nil
Updates the page set.
forcePresentation(_)
animated: Bool?, default true,
mainCoordinator: Coordinator?, default: mainCoordinator
Puts the current coordinator at the top of the coordinator stack, making it the active and visible coordinator. This feature is very useful to start the navigation flow from push notifications, notification center, atypical flows, etc.

Installation 💾

SPM

Open Xcode and your project, click File / Swift Packages / Add package dependency... . In the textfield "Enter package repository URL", write https://github.com/felilo/ALCoordinator and press Next twice


Contributing

Contributions to the ALCoordinator library are welcome! To contribute, simply fork this repository and make your changes in a new branch. When your changes are ready, submit a pull request to this repository for review.

License

The ALCoordinator library is released under the MIT license. See the LICENSE file for more information.

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Description

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Dependencies

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Last updated: Tue Mar 19 2024 17:38:37 GMT-0900 (Hawaii-Aleutian Daylight Time)