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Grid is a powerful and easy way to layout your views in SwiftUI:
Check out full documentation below.
Grid is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'ExyteGrid'
Grid is available through Swift Package Manager.
Add it to an existing Xcode project as a package dependency:
- From the File menu, select Swift Packages › Add Package Dependency…
- Enter "https://github.com/exyte/Grid" into the package repository URL text field
- iOS 14.0+ (the latest iOS 13 support is in v0.1.0)
- MacOS 10.15+
- Xcode 12+
git clone git@github.com:exyte/Grid.git
cd Grid/Example/
pod install
open Example.xcworkspace/
- Initialization
- View containers
- Track sizes:
- Grid cell background and overlay
- Spanning grid views:
- by rows
- by columns
- View position specifying:
- automatically (implicitly)
- start row
- start column
- both row and column
- Flow direction:
- Content mode:
- Packing mode:
- Vertical and horizontal spacing
- Alignment
- Content updates can be animated
- Caching
- Conditional statements / @GridBuilder
- Release notes
- Roadmap
You can instantiate Grid in different ways:
- Just specify tracks and your views inside ViewBuilder closure:
Grid(tracks: 3) {
ColorView(.blue)
ColorView(.purple)
ColorView(.red)
ColorView(.cyan)
ColorView(.green)
ColorView(.orange)
}
- Use Range:
Grid(0..<6, tracks: 3) { _ in
ColorView(.random)
}
- Use Identifiable enitites:
Grid(colorModels, tracks: 3) {
ColorView($0)
}
- Use explicitly defined ID:
Grid(colorModels, id: \.self, tracks: 3) {
ColorView($0)
}
Inside ViewBuilder you also can use regular ForEach
statement.
There is no way to get KeyPath id value from the initialized ForEach view. Its inner content will be distinguished by views order while doing animations. It's better to use ForEach
with Identifiable
models or GridGroup created either with explicit ID value or Identifiable
models to keep track of the grid views and their View
representations in animations.
Grid(tracks: 4) {
ColorView(.red)
ColorView(.purple)
ForEach(0..<4) { _ in
ColorView(.black)
}
ColorView(.orange)
ColorView(.green)
}
Number of views in ViewBuilder
closure is limited to 10. It's impossible to obtain content views from regular SwiftUI Group
view. To exceed that limit you could use GridGroup
. Every view in GridGroup
is placed as a separate grid item. Unlike the Group
view any outer method modifications of GridView
are not applied to the descendant views. So it's just an enumerable container. Also GridGroup
could be created by Range<Int>
, Identifiable
models, by ID specified explicitly.
You can bind a view’s identity to the given single Hashable
or Identifiable
value also using GridGroup
. This will produce transition animation to a new view with the same identity.
There is no way to use View's .id()
modifier as inner ForEach
view clears that value
You can use GridGroup.empty
to define a content absence.
Examples:
var arithmeticButtons: GridGroup {
GridGroup {
CalcButton(.divide)
CalcButton(.multiply)
CalcButton(.substract)
CalcButton(.equal)
}
}
var arithmeticButtons: GridGroup {
let operations: [MathOperation] =
[.divide, .multiply, .substract, .add, .equal]
return GridGroup(operations, id: \.self) {
CalcButton($0)
}
}
var arithmeticButtons: GridGroup {
let operations: [MathOperation] =
[.divide, .multiply, .substract, .add, .equal]
return GridGroup {
ForEach(operations, id: \.self) {
CalcButton($0)
}
}
}
var arithmeticButtons: GridGroup {
let operations: [MathOperation] =
[.divide, .multiply, .substract, .add, .equal]
return GridGroup(operations, id: \.self) {
CalcButton($0)
}
}
var arithmeticButtons: GridGroup {
let operations: [MathOperation] =
[.divide, .multiply, .substract, .add, .equal]
return GridGroup(operations, id: \.self) {
CalcButton($0)
}
}
Grid {
...
GridGroup(MathOperation.clear) {
CalcButton($0)
}
}
There are 3 types of track sizes that you could mix with each other:
.pt(N)
where N - points count.
Grid(tracks: [.pt(50), .pt(200), .pt(100)]) {
ColorView(.blue)
ColorView(.purple)
ColorView(.red)
ColorView(.cyan)
ColorView(.green)
ColorView(.orange)
}
Defines the track size as a maximum of the content sizes of every view in track
Grid(0..<6, tracks: [.fit, .fit, .fit]) {
ColorView(.random)
.frame(maxWidth: 50 + 15 * CGFloat($0))
}
Pay attention to limiting a size of views that fills the entire space provided by parent and Text()
views which tend to draw as a single line.
Fr is a fractional unit and .fr(1)
is for 1 part of the unassigned space in the grid. Flexible-sized tracks are computed at the very end after all non-flexible sized tracks (.pt and .fit).
So the available space to distribute for them is the difference of the total size available and the sum of non-flexible track sizes.
Grid(tracks: [.pt(100), .fr(1), .fr(2.5)]) {
ColorView(.blue)
ColorView(.purple)
ColorView(.red)
ColorView(.cyan)
ColorView(.green)
ColorView(.orange)
}
Also, you could specify just an Int
literal as a track size. It's equal to repeating .fr(1)
track sizes:
Grid(tracks: 3) { ... }
is equal to:
Grid(tracks: [.fr(1), .fr(1), .fr(1)]) { ... }
When using non-flexible track sizes it's possible that the extra space to be allocated will be greater than a grid item is able to take up. To fill that space you could use .gridCellBackground(...)
and gridCellOverlay(...)
modifiers.
See Content mode and Spacing examples.
Every grid view may span across the provided number of grid tracks. You can achieve it using .gridSpan(column: row:)
modifier. The default span is 1.
View with span >= 2 that spans across the tracks with flexible size doesn't take part in the sizes distribution for these tracks. This view will fit to the spanned tracks. So it's possible to place a view with unlimited size that spans tracks with content-based sizes (.fit)
Grid(tracks: [.fr(1), .pt(150), .fr(2)]) {
ColorView(.blue)
.gridSpan(column: 2)
ColorView(.purple)
.gridSpan(row: 2)
ColorView(.red)
ColorView(.cyan)
ColorView(.green)
.gridSpan(column: 2, row: 3)
ColorView(.orange)
ColorView(.magenta)
.gridSpan(row: 2)
}
Spanning across tracks with different size types:
var body: some View {
Grid(tracks: [.fr(1), .fit, .fit], spacing: 10) {
VCardView(text: placeholderText(),
color: .red)
VCardView(text: placeholderText(length: 30),
color: .orange)
.frame(maxWidth: 70)
VCardView(text: placeholderText(length: 120),
color: .green)
.frame(maxWidth: 100)
.gridSpan(column: 1, row: 2)
VCardView(text: placeholderText(length: 160),
color: .magenta)
.gridSpan(column: 2, row: 1)
VCardView(text: placeholderText(length: 190),
color: .cyan)
.gridSpan(column: 3, row: 1)
}
}
For every view you are able to set explicit start position by specifying a column, a row or both. View will be positioned automatically if there is no start position specified. Firstly, views with both column and row start positions are placed. Secondly, the auto-placing algorithm tries to place views with either column or row start position. If there are any conflicts - such views are placed automatically and you see warning in the console. And at the very end views with no explicit start position are placed.
Start position is defined using .gridStart(column: row:)
modifier.
Grid(tracks: [.pt(50), .fr(1), .fr(1.5), .fit]) {
ForEach(0..<6) { _ in
ColorView(.black)
}
ColorView(.brown)
.gridSpan(column: 3)
ColorView(.blue)
.gridSpan(column: 2)
ColorView(.orange)
.gridSpan(row: 3)
ColorView(.red)
.gridStart(row: 1)
.gridSpan(column: 2, row: 2)
ColorView(.yellow)
.gridStart(row: 2)
ColorView(.purple)
.frame(maxWidth: 50)
.gridStart(column: 3, row: 0)
.gridSpan(row: 9)
ColorView(.green)
.gridSpan(column: 2, row: 3)
ColorView(.cyan)
ColorView(.gray)
.gridStart(column: 2)
}
Grid has 2 types of tracks. The first one is where you specify track sizes - the fixed one. Fixed means that a count of tracks is known. The second one and orthogonal to the fixed is growing tracks type: where your content grows. Grid flow defines the direction where items grow:
Default. The number of columns is fixed and defined as track sizes. Grid items are placed moving between columns and switching to the next row after the last column. Rows count is growing.
The number of rows is fixed and defined as track sizes. Grid items are placed moving between rows and switching to the next column after the last row. Columns count is growing.
Grid flow could be specified in a grid constructor as well as using .gridFlow(...)
grid modifier. The first option has more priority.
struct ContentView: View {
@State var flow: GridFlow = .rows
var body: some View {
VStack {
if self.flow == .rows {
Button(action: { self.flow = .columns }) {
Text("Flow: ROWS")
}
} else {
Button(action: { self.flow = .rows }) {
Text("Flow: COLUMNS")
}
}
Grid(0..<15, tracks: 5, flow: self.flow, spacing: 5) {
ColorView($0.isMultiple(of: 2) ? .black : .orange)
.overlay(
Text(String($0))
.font(.system(size: 35))
.foregroundColor(.white)
)
}
.animation(.default)
}
}
}
There are 2 kinds of content modes:
In this mode the inner grid content is able to scroll to the growing direction. Grid tracks that orthogonal to the grid flow direction (growing) are implicitly assumed to have .fit size. This means that their sizes have to be defined in the respective dimension.
Grid content mode could be specified in a grid constructor as well as using .gridContentMode(...)
grid modifier. The first option has more priority.
struct VCardView: View {
let text: String
let color: UIColor
var body: some View {
VStack {
Image("dog")
.resizable()
.aspectRatio(contentMode: .fit)
.cornerRadius(5)
.frame(minWidth: 100, minHeight: 50)
Text(self.text)
.layoutPriority(.greatestFiniteMagnitude)
}
.padding(5)
.gridCellBackground { _ in
ColorView(self.color)
}
.gridCellOverlay { _ in
RoundedRectangle(cornerRadius: 5)
.strokeBorder(Color(self.color.darker()),
lineWidth: 3)
}
}
}
struct ContentView: View {
var body: some View {
Grid(tracks: 3) {
ForEach(0..<40) { _ in
VCardView(text: randomText(), color: .random)
.gridSpan(column: self.randomSpan)
}
}
.gridContentMode(.scroll)
.gridPacking(.dense)
.gridFlow(.rows)
}
var randomSpan: Int {
Int(arc4random_uniform(3)) + 1
}
}
struct HCardView: View {
let text: String
let color: UIColor
var body: some View {
HStack {
Image("dog")
.resizable()
.aspectRatio(contentMode: .fit)
.cornerRadius(5)
Text(self.text)
.frame(maxWidth: 200)
}
.padding(5)
.gridCellBackground { _ in
ColorView(self.color)
}
.gridCellOverlay { _ in
RoundedRectangle(cornerRadius: 5)
.strokeBorder(Color(self.color.darker()),
lineWidth: 3)
}
}
}
struct ContentView: View {
var body: some View {
Grid(tracks: 3) {
ForEach(0..<8) { _ in
HCardView(text: randomText(), color: .random)
.gridSpan(row: self.randomSpan)
}
}
.gridContentMode(.scroll)
.gridFlow(.columns)
.gridPacking(.dense)
}
var randomSpan: Int {
Int(arc4random_uniform(3)) + 1
}
}
Default. In this mode, grid view tries to fill the entire space provided by the parent view with its content. Grid tracks that orthogonal to the grid flow direction (growing) are implicitly assumed to have .fr(1) size.
@State var contentMode: GridContentMode = .scroll
var body: some View {
VStack {
self.modesPicker
Grid(models, id: \.self, tracks: 3) {
VCardView(text: $0.text, color: $0.color)
.gridSpan($0.span)
}
.gridContentMode(self.contentMode)
.gridFlow(.rows)
.gridAnimation(.default)
}
}
Auto-placing algorithm could stick to one of two strategies:
Default. The placement algorithm only ever moves “forward” in the grid when placing items, never backtracking to fill holes. This ensures that all of the auto-placed items appear “in order”, even if this leaves holes that could have been filled by later items.
Attempts to fill in holes earlier in the grid if smaller items come up later. This may cause items to appear out-of-order, when doing so would fill in holes left by larger items.
Grid packing could be specified in a grid constructor as well as using .gridPacking(...)
grid modifier. The first option has more priority.
Example:
@State var gridPacking = GridPacking.sparse
var body: some View {
VStack {
self.packingPicker
Grid(tracks: 4) {
ColorView(.red)
ColorView(.black)
.gridSpan(column: 4)
ColorView(.purple)
ColorView(.orange)
ColorView(.green)
}
.gridPacking(self.gridPacking)
.gridAnimation(.default)
}
}
There are several ways to define the horizontal and vertical spacings between tracks:
- Using
Int
literal which means equal spacing in all directions:
Grid(tracks: 4, spacing: 5) { ... }
- Using explicit init
Grid(tracks: 4, spacing: GridSpacing(horizontal: 10, vertical: 5)) { ... }
- Using array literal:
Grid(tracks: 4, spacing: [10, 5]) { ... }
Example:
@State var vSpacing: CGFloat = 0
@State var hSpacing: CGFloat = 0
var body: some View {
VStack {
self.sliders
Grid(tracks: 3, spacing: [hSpacing, vSpacing]) {
ForEach(0..<21) {
//Inner image used to measure size
self.image
.aspectRatio(contentMode: .fit)
.opacity(0)
.gridSpan(column: max(1, $0 % 4))
.gridCellOverlay {
//This one is to display
self.image
.aspectRatio(contentMode: .fill)
.frame(width: $0?.width,
height: $0?.height)
.cornerRadius(5)
.clipped()
.shadow(color: self.shadowColor,
radius: 10, x: 0, y: 0)
}
}
}
.background(self.backgroundColor)
.gridContentMode(.scroll)
.gridPacking(.dense)
}
}
Use this to specify the alignment for a specific single grid item. It has higher priority than gridCommonItemsAlignment
Applies to every item as gridItemAlignment
, but doesn't override its individual gridItemAlignment
value.
Applies to the whole grid content. Takes effect when content size is less than the space available for the grid.
Example:
struct SingleAlignmentExample: View {
var body: some View {
Grid(tracks: 3) {
TextCardView(text: "Hello", color: .red)
.gridItemAlignment(.leading)
TextCardView(text: "world", color: .blue)
}
.gridCommonItemsAlignment(.center)
.gridContentAlignment(.trailing)
}
}
struct TextCardView: View {
let text: String
let color: UIColor
var textColor: UIColor = .white
var body: some View {
Text(self.text)
.foregroundColor(Color(self.textColor))
.padding(5)
.gridCellBackground { _ in
ColorView(color)
}
.gridCellOverlay { _ in
RoundedRectangle(cornerRadius: 5)
.strokeBorder(Color(self.color.darker()),
lineWidth: 3)
}
}
}
You can define a specific animation that will be applied to the inner ZStack
using .gridAnimation()
grid modifier.
By default, every view in the grid is associated with subsequent index as it's ID. Hence SwiftUI relies on the grid view position in the initial and final state to perform animation transition.
You can associate a specific ID to a grid view using ForEach or GridGroup initialized by Identifiable
models or by explicit KeyPath as ID to force an animation to perform in the right way.
There is no way to get KeyPath id value from the initialized ForEach view. Its inner content will be distinguished by views order while doing animations. It's better to use ForEach with Identifiable
models or GridGroup created either with explicit ID value or Identifiable
models to keep track of the grid views and their View
representations in animations.
It's possible to cache grid layouts through the lifecycle of Grid.
Supported for iOS only
Grid caching could be specified in a grid constructor as well as using .gridCaching(...)
grid modifier. The first option has more priority.
Default. Cache is implemented with the leverage of NSCache. It will clear all the cached layouts on the memory warning notification.
No cache is used. Layout calculations will be executed at every step of Grid lifecycle.
Starting with Swift 5.3 we can use custom function builders without any issues. That gives us:
-
Full support of
if/if else
,if let/if let else
,switch
statements within theGrid
andGridGroup
bodies. -
A better way to propagate view ID from nested
GridGroup
andForEach
-
An ability to return heterogeneous views from functions and vars using
@GridBuilder
attribute andsome View
retrun type:
@GridBuilder
func headerSegment(flag: Bool) -> some View {
if flag {
return GridGroup { ... }
else {
return ColorView(.black)
}
}
- add tvOS support, migrate Examples project to Xcode universal target, swift app lifecycle, SPM
- fixes not working gridItemAlignment and gridCommonItemsAlignment for vertical axis
Previous releases
##### [v1.4.1](https://github.com/exyte/Grid/releases/tag/1.4.1): - fixes the issue when Grid doesn’t update its contentIssue: If any content item within GridBuilder uses any outer data then Grid doesn't update it. For example:
@State var titleText: String = "title"
Grid(tracks: 2) {
Text(titleText)
Text("hello")
}
Grid didn't update titleText even if it's changed.
- adds
gridItemAlignment
modifier to align per item - adds
gridCommonItemsAlignment
modifier to align all items - adds
gridContentAlignment
modifier to align the whole grid content
- adds
gridAlignment
modifier to align per item
- adds
gridCommonItemsAlignment
modifier to align all items in Grid
- adds WidgetKit support by conditionally rendering ScrollView
- adds MacOS support
- adds full support of conditional statements
- adds
@GridBuilder
function builder
- adds layout caching
- adds
GridGroup
init using a singleIdentifiable
orHashable
value
- fixes any issues when Grid is conditionally presented
- fixes wrong grid position with scrollable content after a device rotation
- fixes "Bound preference ** tried to update multiple times per frame" warnings in iOS 14 and reduces them in iOS 13
- simplifies the process of collecting grid preferences under the hood
- added support for Swift Package Manager
- add WidgetKit example
- add alignment per tracks
- add regions or settings for GridGroup to specify position
- dual dimension track sizes (grid-template-rows, grid-template-columns).
- grid-auto-rows, grid-auto-columns
- improve dense placement algorithm
- ? grid min/ideal sizes
- ? landscape/portrait layout
- ? calculate layout in background thread
- add GridIdentified-like item to track the same Views in animations
- support if clauses using function builder
- add GridGroup
- grid item explicit row and/or column position
- different spacing for rows and columns
- intrinsic sized tracks (fit-content)
- forEach support
- dense/sparse placement algorithm
- add horizontal axis
- init via Identifiable models
- scrollable content
Grid is available under the MIT license. See the LICENSE file for more info.
PopupView - Toasts and popups library
ScalingHeaderScrollView - A scroll view with a sticky header which shrinks as you scroll
AnimatedTabBar - A tabbar with number of preset animations
MediaPicker - Customizable media picker
ConcentricOnboarding - Animated onboarding flow
FloatingButton - Floating button menu
ActivityIndicatorView - A number of animated loading indicators
ProgressIndicatorView - A number of animated progress indicators
SVGView - SVG parser
LiquidSwipe - Liquid navigation animation