Handle UIWindow & UIWindowScene within SwifUI and present SwiftUI Views in their own window.
Present a modal view within it's own UIWindow from any SwiftUI view.
Usage is similar to fullscreenCover(isPresented:content:)
.windowCover(isPresented: $isPresented) {
MyWindowCover()
}You can also configure the window presentation
.windowCover(isPresented: $isPresented) {
MyWindowCover()
} configure { configuration in
// Customize the window cover presentation
} In order to dismiss the window cover, use the dismissWindowCover from the environment
@Environment(\.dismissWindowCover) var dismissIn case the current view is not presented within a window cover the dismissWindowCover action will do nothing.
Present a modal view within it's own UIWindow from any SwiftUI view.
Usage is similar to overlay(content:)
.windowOverlay {
MyWindowOverlay()
}You can also configure the window presentation
.windowOverlay {
MyWindowOverlay()
} configure { configuration in
// Customize the window overlay presentation
} Read the current UIWindow or NSWindow with WindowReader
@main
struct MyView: View {
var body: some Scene {
WindowReader { window in
...
}
}
}On child views the UIWindow or NSWindow will be available in the Environment
@Environment(\.window) var windowRead the current UIWindowScene with WindowSceneReader
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
WindowSceneReader { windowScene in
ContentView()
}
}
}
}alternatively, just add windowScene() if you only need the window scene on child views.
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.windowScene()
}
}
}On child views the UIWindowScene will be available in the Environment
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
let rootView = ContentView()
.windowScene(windowScene)
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: rootView)
self.window = window
window.makeKeyAndVisible()
}
}
@Environment(\.windowScene) var windowSceneThe @Environment(\.windowScene) var windowScene defaults to the first connected UIWindowScene or nil if no UIWindowScene is connected.
See LICENSE