TapticKit

develop

Make use of Taptic engine for haptic feedback
devandsev/TapticKit

TapticKit

TapticKit makes it easier to use Taptic engine for haptic feedback. Supports all generations of Taptic engine. If the device doesn't support the latest feedback types, TapticKit falls back on using older ones as substitutes.

Installation

CocoaPods

# Podfile
use_frameworks!

target 'YOUR_TARGET_NAME' do
    pod 'TapticKit'
end

Replace YOUR_TARGET_NAME and then, in the Podfile directory, type:

$ pod install

Carthage

Add this to Cartfile

github "devandsev/TapticKit"

In the Cartfile directory, type:

$ carthage update

Usage examples

As Apple recommends

Preparing the generator can reduce latency when triggering feedback. This is particularly important when trying to match feedback to sound or visual cues. Calling the generator’s prepare() method puts the Taptic Engine in a prepared state. To preserve power, the Taptic Engine stays in this state for only a short period of time (on the order of seconds), or until you next trigger feedback.

TapticKit.prepare(for: .notification(.success))

Then you can trigger your feedback:

TapticKit.trigger(.notification(.success))

Finally, you can release engine, this lets the Taptic Engine return to its idle state. It is optional.

TapticKit.release()

Though it's recommended to prepare before you trigger an event and to release the engine aftewards, you don't have to, if latency is not critical.

All available feedback types:

TapticKit.trigger(.notification(.success))
TapticKit.trigger(.notification(.error))
TapticKit.trigger(.notification(.warning))

TapticKit.trigger(.selection)

TapticKit.trigger(.impact(.light))
TapticKit.trigger(.impact(.medium))
TapticKit.trigger(.impact(.heavy))

License

This project is licensed under the MIT License - see the LICENSE file for details.

Description

  • Swift Tools
View More Packages from this Author

Dependencies

  • None
Last updated: Thu Nov 10 2022 12:00:38 GMT-0500 (GMT-05:00)