BugfenderPackage

2.0.1

Bugfender SDK for iOS, a remote logger tailor-made for mobile
bugfender/BugfenderSDK-iOS

What's New

2.0.1

2025-05-22T07:13:47Z
  • Breaking update: built with Xcode 16, which means you will need Xcode 15 or newer to build your application.

Bugfender SDK for iOS Docs

Bugfender is a cloud service to collect mobile application logs. Developers can control log sending programmatically and manually for each device. Logs are available at the Bugfender dashboard. You'll need an account.

Supported iOS versions:

  • BugfenderSDK 2.0 works for iOS 12.0 and newer.
  • For iOS 11.0 support you can use BugfenderSDK 1.12.
  • For iOS 10 support you can use BugfenderSDK 1.10.6.
  • For iOS 8 support you can use BugfenderSDK 1.8.

Using Bugfender

Once you have the framework in your project, using it is as easy as using BFLog() instead of NSLog() or bfprint() instead print().

Swift

If your application uses SwiftUI and doesn't have an AppDelegate, you might need to create one like this:

@main
struct YourAppNameApp: App {

    @UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate

    var body: some Scene {
        WindowGroup {
            ContentView()
        }
    }
}

class AppDelegate: NSObject, UIApplicationDelegate {
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool {
        Bugfender.activateLogger("YOUR_APP_KEY")
        Bugfender.enableUIEventLogging() // optional, log user interactions automatically
        Bugfender.enableCrashReporting() // optional, log crashes automatically
        bfprint("Hello world!") // use bfprint() as you would use 
        return true
    }
}

Then you may use BFLog as you would normally use NSLog or print.

You may also want to specify a logging level by using the following helper functions:

  • Bugfender.print(...): Default log.
  • Bugfender.warning(...): Warning log.
  • Bugfender.error(...): Error log.

Objective-C

Make Bugfender available project-wide by adding the following line to the .pch file:

#import <BugfenderSDK/BugfenderSDK.h>

Get an API key from the Bugfender console. In your AppDelegate call activateLogger when the application starts, like this:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    ...
    // Activate the remote logger with an App Key.
    [Bugfender activateLogger:@"YOUR_APP_KEY"];
    [Bugfender enableNSLogLogging]; // optional, capture logs printed to console automatically
    [Bugfender enableUIEventLogging]; // optional, log user interactions automatically
    [Bugfender enableCrashReporting]; // optional, log crashes automatically
    BFLog("Hello world!") // use BFLog as you would use NSLog
    ...
}

You may use BFLog as you would normally use NSLog.

You may also want to specify a logging level by using the following macros:

  • BFLogFatal(...): Fatal log.
  • BFLogErr(...): Error log.
  • BFLogWarn(...): Warning log.
  • BFLogInfo(...): Info log.
  • BFLog(...): Default (debug) log.
  • BFLogTrace(...): Trace log.

Documentation

For information on how to use our SDK, you can check the documentation to configure your project.

Description

  • Swift Tools 5.3.0
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Dependencies

  • None
Last updated: Fri Jun 20 2025 05:41:10 GMT-0900 (Hawaii-Aleutian Daylight Time)