A Swift Package for using OpenUSD in Swift
Before you can start using SwiftUsd, you need to add it as a dependency to your Xcode project or Swift Package, and then configure a few build settings.
- To use SwiftUsd in an Xcode project, select File > Add Package Dependency, and enter
https://github.com/apple/SwiftUsd
as the URL. - In the build settings for your target, set
C++ and Objective-C Interoperability
toC++ / Objective-C++
(SWIFT_OBJC_INTEROP_MODE=objcxx
). - In the build settings for your target, set
C++ Language Dialect
toGNU++17 [-std=gnu++17]
(CLANG_CXX_LANGUAGE_STANDARD=gnu++17
).
- To use SwiftUsd in a Swift Package, first add it as a dependency:
dependencies: [
.package(url: "https://github.com/apple/SwiftUsd", from: "5.0.2"),
]
- Then enable Swift-Cxx interoperability on your Swift targets:
.target(name: "MyTarget",
dependencies: [.product(name: "OpenUSD", package: "SwiftUsd")],
swiftSettings: [
.interoperabilityMode(.Cxx)
]),
- Then set the C++ language standard to GNU++17:
let package = Package(
name: "MyPackage",
targets: [...],
cxxLanguageStandard: .gnucxx17
)
Once you've added SwiftUsd as a package depedency to your Xcode project or Swift Package, enabled Swift-Cxx interop, and set the C++ version to GNU++17, you're ready to start using SwiftUsd:
import OpenUSD
func makeHelloWorldString() -> String {
let stage = Overlay.Dereference(pxr.UsdStage.CreateInMemory())
stage.DefinePrim("/hello", .UsdGeomTokens.Xform)
stage.DefinePrim("/hello/world", .UsdGeomTokens.Sphere)
return stage.ExportToString() ?? "nil"
}
- SwiftUsd-Tests, unit tests for SwiftUsd
- SwiftUsd-ast-answerer, code generation tool for SwiftUsd
See the online documentation here.
Alternatively, open the included SwiftUsd.doccarchive
in Xcode for local viewing.