Creamy3D

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Integrate 3D objects effortlessly into SwiftUI
alex566/Creamy3D

Creamy3D

🌟 Intro

Creamy 3D is a library that allows seamless integration of simple 3D objects into your SwiftUI projects. Spice up your app's UI with interactive icons and 3D visuals. Its material system draws inspiration from Spline.design.

🖥️ Code Example

CreamyView {
    Mesh(source: .stl("order")) {
        MatcapMaterial(name: "matcap")
    }
    .resizable()
    .scaledToFit()
}

🎞 Video example

ezgif com-video-to-gif

🛠️ How to Use

To infuse a model into your scene, simply start with CreamyView. This view adopts the size of its parent container and expects a model builder as an input argument. With a design principle that mirrors SwiftUI's Image modifiers, interacting with your model feels natural and intuitive. For instance, the .resizable() modifier scales your model to occupy the entire container space.

🔍 Technical Details

  • File Support: Currently, only the STL and OBJ file formats are supported.
  • Camera Details: An orthographic camera is calibrated to the view size and coordinated like its SwiftUI counterpart.
  • Mesh Information: The library leans on ModelIO for both model loading and generation.
  • Rendering: Rendering is based on Metal with MetalKit.

📜 Planned features

The material system is inspired by spline.design, so the goal is to make any visual appearance reproducible by the library.

Materials Status Comment
Color ✅ done
Matcap ✅ done
Fresnel 🟡 partially done Factor is missing. The result doesn't match precisely with spline.design
Texture 🟡 partially done Currently only samples based on UV
Light ⚙ in progress
Normal todo
Depth todo
Gradient todo
Noise todo
Rainbow todo
Outline todo
Glass todo
Pattern todo

The library provides some basic primitive shapes, but making the shape generation more advanced is not planned so far. The main focus will be on rendering models from files.

Meshes Status
Sphere ✅ done
Cube ✅ done
Model 🟡 partially done
Plane todo
Cylinder todo
Cone todo
... todo

The most common post-processing effects are planned. The list is not full yet.

Post processing Status
Bloom todo
Aberration todo
... todo

🚧 Plans for v0.3 - Provide convenient way to combine materials

  • Scene background customization. (Just use .background of the View)
  • Modifiers: offset, rotation.
  • Modifiers: frame and padding.
  • Materials composition
  • Add materials: fresnel, texture
  • Blend modes: multiply, screen, overlay
  • Add light material
  • Animations support out of the box (Currently supported using Animatable modifier on the parent View)
  • Multiple Meshes support
  • Bloom effect support

🚧 Plans for v0.4 - Rework objects management

  • Split Mesh into separate types, like "Sphere(), Cube(), Model()"
  • Add ability to apply separate materials to submeshes
  • Add Scene type which can handle adding USD
CreamyView {
    Scene(name: "my_scene.usdz") {
        Object(name: "my object") { // Define materials for the object named "my object"
            ColorMaterial(color: .white)
            LightMaterial(type: .physical) {
                DirectionalLight(direction: .init(x: 1.0, y: 1.0, z: 0.0))
            }
        }
    }
}

🚧 Plans for v0.5 - Advanced animations

  • Material transition animations

🤔 Features under Consideration

  • Clonner, which repeats Meshes. Example:
Clonner(.grid(.init(x: 10, y: 10, z: 10)), spacing: 16.0) {
    Mesh(source: .sphere)
        .resizable()
        .frame(width: 50.0, height: 50.0)
}
  • Animated material transitions. The interface is under consideration. One option is:
Mesh(source: .sphere) {
    Transition(.fade, value: isSwitched) { value in
        if value {
            ColorMaterial(color: .red)
        } else {
            ColorMaterial(black: .black)
        }
    }
}

Description

  • Swift Tools 5.9.0
View More Packages from this Author

Dependencies

  • None
Last updated: Wed Nov 20 2024 22:51:58 GMT-1000 (Hawaii-Aleutian Standard Time)