Apexy

1.7.2

The library for organizing a network layer in your awesome project.
RedMadRobot/apexy-ios

What's New

Apexy 1.7.2

2022-07-23T15:05:26Z

What's Changed

Apexy

CocoaPods Compatible Platform SPM compatible Swift 5.3 GitHub license codebeat badge

The library for organizing a network layer in a project.

  • Separate the objects to work with the network in a separate module, target or library, so that they are isolated in their namespace.
  • Break down requests into separate structures. Classes are not forbidden, but make them non-mutable. Use enum if different requests have the same response.

Installation

CocoaPods

To integrate Apexy into your Xcode project using CocoaPods, specify it in your Podfile.

If you want to use Apexy with Alamofire:

pod 'Apexy'

If you want to use Apexy without Alamofire:

pod 'Apexy/URLSession'

If you want to use ApexyLoader:

pod 'Apexy/Loader'

Swift Package Manager

If you have Xcode project, open it and select File → Swift Packages → Add package Dependency and paste Apexy repository URL:

https://github.com/RedMadRobot/apexy-ios

There are 3 package products: Apexy, ApexyAlamofire, ApexyLoader.

Apexy — Uses URLSession under the hood

ApexyAlamofire — Uses Alamofire under the hood

ApexyLoader — add-on for Apexy to store fetched data in memory and observe loading state. See the documentation for details ApexyLoader:

If you have your own Swift package, add Apexy as a dependency to the dependencies value of your Package.swift.

dependencies: [
    .package(url: "https://github.com/RedMadRobot/apexy-ios.git")
]

Endpoint

Endpoint - one of the basic protocols for organizing work with REST API. It is a set of request and response processing.

Must not be mutable.

  1. Creates URLRequest for sending the request.
  2. Validates a server response for API errors.
  3. Converts a server response to the right type (Data, String, Decodable).
public struct Book: Codable, Identifiable {
    public let id: String
    public let name: String
}

public struct BookEndpoint: Endpoint {
    public typealias Content = Book

    public let id: Book.ID

    public init(id: Book.ID) {
        self.id = id
    }

    public func makeRequest() throws -> URLRequest {
        let url = URL(string: "books")!.appendingPathComponent(id)
        return URLRequest(url: url)
    }

    public func validate(_ response: URLResponse?, with body: Data) throws {
        // TODO: check API / HTTP error
    }

    public func content(from response: URLResponse?, with body: Data) throws -> Content {
        return try JSONDecoder().decode(Content.self, from: body)
    }
}

let client = Client ...

let endpoint = BookEndpoint(id: "1")
client.request(endpoint) { (result: Result<Book, Error>)
    print(result)
}

Client

Client - an object with only one method for executing Endpoint.

  • It's easy to mock, because it has only one method.
  • It's easy to send several Endpoint.
  • Easily wraps into decorators or adapters. For example, you can wrap in Combine and you don't have to make wrappers for each request.

The separation into Client and Endpoint allows you to separate the asynchronous code in Client from the synchronous code in Endpoint. Thus, the side effects are isolated in Client, and the pure functions in the non-mutable Endpoint.

Getting Started

Since most requests will receive JSON, it is necessary to make basic protocols at the module level. They will contain common requests logic for a specific API.

JsonEndpoint - basic protocol for requests waiting for JSON in the response body.

public protocol JsonEndpoint: Endpoint where Content: Decodable {}

extension JsonEndpoint {
    public func validate(_ response: URLResponse?, with body: Data) throws {
        // TODO: check API / HTTP error
    }

    public func content(from response: URLResponse?, with body: Data) throws -> Content {
        return try JSONDecoder().decode(Content.self, from: body)
    }
}

VoidEndpoint basic protocol for requests not waiting for a response body.

public protocol VoidEndpoint: Endpoint where Content == Void {}

extension VoidEndpoint {
    public func validate(_ response: URLResponse?, with body: Data) throws {
        // TODO: check API / HTTP error
    }

    public func content(from response: URLResponse?, with body: Data) throws {}
}

BookListEndpoint - get a list of books.

public struct BookListEndpoint: JsonEndpoint, URLRequestBuildable {
    public typealias Content = [Book]

    public func makeRequest() throws -> URLRequest {
        return get(URL(string: "books")!)
    }
}

BookEndpoint - get a book by ID.

public struct BookEndpoint: JsonEndpoint, URLRequestBuildable {
    public typealias Content = Book

    public let id: Book.ID

    public init(id: Book.ID) {
        self.id = id
    }

    public func makeRequest() throws -> URLRequest {
        let url = URL(string: "books")!.appendingPathComponent(id)
        return get(url)
    }
}

UpdateBookEndpoint - update a book.

public struct UpdateBookEndpoint: JsonEndpoint, URLRequestBuildable {
    public typealias Content = Book

    public let Book: Book

    public func makeRequest() throws -> URLRequest {
        let url = URL(string: "books")!.appendingPathComponent(Book.id)
        return put(url, body: .json(try JSONEncoder().encode("Book")))
    }
}

For the convenience of URLRequest building you can use functions from HTTP.

DeleteBookEndpoint - delete a book by ID.

public struct DeleteBookEndpoint: VoidEndpoint, URLRequestBuildable {
    public let id: Book.ID

    public init(id: Book.ID) {
        self.id = id
    }

    public func makeRequest() throws -> URLRequest {
        let url = URL(string: "books")!.appendingPathComponent(id)
        return delete(url)
    }
}

Sending a large amount of data to the server

You can use UploadEndpoint to send files or large amounts of data. In the makeRequest() method you need to return URLRequest and the data you are uploading, it can be a file .file(URL), a data .data(Data) or a stream .stream(InputStream). To execute the request, call the Client.upload(endpoint: completionHandler:) method. Use Progress object to track the progress of the data upload or cancel the request.

public struct FileUploadEndpoint: UploadEndpoint {
    
    public typealias Content = Void
    
    private let fileUrl: URL
    
    
    init(fileUrl: URL) {
        self.fileUrl = fileUrl
    }
    
    public func content(from response: URLResponse?, with body: Data) throws {
        // ...
    }
    
    public func makeRequest() throws -> (URLRequest, UploadEndpointBody) {
        var request = URLRequest(url: URL(string: "upload")!)
        request.httpMethod = "POST"
        request.setValue("application/octet-stream", forHTTPHeaderField: "Content-Type")
        return (request, .file(fileUrl))
    }
}

Network Layer Organization

If your application is called Household, the network module will be called HouseholdAPI.

Split the network layer into folders:

  • Model a folder with network-level models. That's what we send to the server and what we get in the response.
  • Endpoint a folder with requests.
  • Common a folder with common helpers e.g. APIError.

The final file and folder structure

  • Household
  • HouseholdAPI
    • Model
      • Book
    • Endpoint
      • JsonEndpoint
      • VoidEndpoint
      • Book
        • BookListEndpoint
        • BookEndpoint
        • UpdateBookEndpoint
        • DeleteBookEndpoint
    • Common
      • APIError
  • HouseholdAPITests
    • Endpoint
      • Book
        • BookListEndpointTests
        • BookEndpointTests
        • UpdateBookEndpointTests
        • DeleteBookEndpointTests

Requirements

  • iOS 11.0+ / macOS 10.13+ / tvOS 11.0+ / watchOS 4.0+
  • Xcode 12+
  • Swift 5.3+

Additional resources

Description

  • Swift Tools 5.2.0
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Dependencies

Last updated: Sat Mar 16 2024 07:40:42 GMT-0900 (Hawaii-Aleutian Daylight Time)