An animatable SwiftUI Polygon Shape with support for mesh rendering.
- 🔗Clone or download this repo and play around with the Demo app.
SwiftUIPolygon aims to provide a primitive Shape implementation that can be rendered as any n-sided polygon in its regular form -- with support for animating side-count changes in real time. As bonus, you can configure it to render just the face -- or render the inner edges for a "wireframe" effect.
- Shape animation support for side counts.
- Mesh Rendering
- Configurable side counts and rendering modes.
- iOS 13.0+
- iPadOS 13.0+
- macOS 10.15+
- tvOS 13.0+
- watchOS 6.0+
- Xcode 11.3+ (for developing)
Using Xcode, select File -> Swift Packages -> Add Package Dependency and enter https://github.com/CypherPoet/SwiftUIPolygon.
SwiftUIPolygon can be used through the Swift Package Manager. You can add it as a dependency in your Package.swift file:
let package = Package(
//...
dependencies: [
.package(url: "https://github.com/CypherPoet/SwiftUIPolygon", from: "0.1.0"),
],
//...
)From there, you can import SwiftUIPolygon wherever you'd like to use it.
Polygon(
sides: 8,
renderingMode: .wireframe
)The number of sides belonging to the polygon.
This value must be greater than or equal to 1. If a value less than 1 is set, it will be clamped to 1 automatically.
Polygons with 1 or 2 sides will be rendered as a circle.
- default: 3
An enum type of either face or wireframe.
- default: face
Polygon(sides: 5)
.fill(Color.orange)
.overlay(
polygonShape
.stroke(Color.purple, lineWidth: 8)
)Contributions to SwiftUIPolygon are most welcome. Check out some of the issue templates for more info.
Documentation is generated by Jazzy. Installation instructions can be found here, and as soon as you have it set up, docs can be generated simply by running jazzy from the command line.
SwiftUIPolygon is available under the MIT license. See the LICENSE file for more info.


