Simple and ready-made states for the view controller.
The project is at an early stage of development!
Are you sure tired of writing the same code in all view controllers? Now you can easily and simply call up the necessary states for display, WaterStates will do the rest.
Inside, a state machine
(Inspired by MasterWatcher) is used to that determines the delay and decides when to show, hide, or skip the state display.
If you like the project, do not forget to put star ⭐
and follow me on GitHub.
Use the WaterStates
protocol on the view controller and invoke the state you need using the showState
method.
import UIKit
import WaterStates
class ExampleViewController: UIViewController, WaterStates {
override func viewDidLoad() {
super.viewDidLoad()
showState(.loading)
}
}
For the action of the states, you need to correspond to a delegate of a certain state, for example: ErrorStateDelegate
.
extension ExampleViewController: WaterStatesDelegate {
func errorActionTapped(with type: StateActionType) {
// do something
}
}
VIPER Quick Start
You need to set the showState
method in the ViewInput
protocol:
import WaterStates
protocol ExampleViewInput: class {
func showState(_ state: DefaultState)
}
Use the WaterStates
protocol on the view controller:
import UIKit
import WaterStates
class ExampleViewController: UIViewController, ExampleViewInput, WaterStates { }
In the Presenter
, we set the view state using the showState
method:
import WaterStates
class ExamplePresenter: ExampleViewOutput {
weak var view: ViewControllerInput?
func someMethodd() {
view?.showState(.loading)
}
}
For the action of the states, ViewOutput
must correspond to a specific state delegate, for example: ErrorStateDelegate
:
protocol ExampleViewOutput: WaterStatesDelegate { }
class ExamplePresenter: ExampleViewOutput {
...
func errorActionTapped(with type: StateActionType) {
// do something
}
}
To set the state
in view, you need to call the showState
method with the desired state:
public enum State<T> {
case loading(StateInfo)
case content(T)
case error(StateInfo)
case empty(StateInfo)
}
// state for example: .loading
showState(.loading)
Empty state
showState(.empty)
Error state
showState(.error)
Loading state
showState(.loading)
Content state
showState(.content(/* your content */))
To use the content state, it is necessary to implement showContent
method with a type that you need:
// Content type must be your view model, for example - String
func showContent(_ content: String) {
// do something with your content
}
If you do not need data for the content state, you cannot implement the showContent
method, or you can specify the type of content in the showContent
method, as in DefaultState
- Any
:
func showContent(_ content: Any) {
// do something
}
The rest will be added in the near future 😉!
CocoaPods
WaterStates is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'WaterStates'
Swift package manager
To integrate using Apple's Swift package manager, add the following as a dependency to your Package.swift
:
.package(url: "https://github.com/BarredEwe/WaterStates.git", .upToNextMajor(from: "0.2.0"))
and then specify "WaterStates"
as a dependency of the Target in which you wish to use WaterStates.
BarredEwe, barredewe@gmail.com
WaterStates
is available under the MIT license. See the LICENSE file for more info.